The Legend of Zelda: Twilight Princess Wii
- November 09, 2006 15:43 PM PST
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A more popular playing style involved rapid wrist flicking, which proved more successful both in terms on creating the desired on-screen attacks and preventing player fatigue in extended sessions (though several editors griped about sore wrists later on). Playing in Link's transformed wolf form proved a bit easier to control, perhaps due to the sweeping, biting melee attacks of his lupine alter-ego which seemed tailor made for the wild remote wiggling control scheme.
In any case, controlling the in-game action is largely a matter of finding a personal playing style that comfortably adapts to your individual preferences. The Wii remote is an innovative and highly capable game controller that requires practice and persistence, but much of its perceived performance will depend on the skill of the user.
Where's Rick Moranis when you need him?
We also had plenty of opportunities to experiment with the Wii as an aiming device while playing around with Link's ranged slingshot attack. The slingshot controlled much like it has in previous Zelda games, with the Z button being used to select and lock on to a target; But the Wii version also allows free aiming with the remote, which aims much like a Time Crisis light gun, only much, much touchier.
The controller could be easily recalibrated and the sensitivity adjusted in the options menus, but playing on the default setting proved a bit too sensitive for accurate aiming (though Twilight Princess is wonderfully forgiving in that way). Made menu navigation with the unadjusted Wii remote a bit touchy, but part of this might be due to the rough transition from rapidly shaking remote like mad to carefully and precisely pointing it at onscreen icons and targets as you switch between gameplay elements.
One of the coolest but least touted aspects of this revolutionary controller is its ability to be played in either right or left-handed fashion. Because the nunchuks are connected by a single wire, switching the analogue thumb stick to play "righty" or "lefty" is a simple matter of passing the remote from one hand to the other. This unique design will give left-handed gamers a chance to break free of the constraints of typical gamepads, and let each player find their own, comfortable playing style.
To put it shortly, our experience with the Wii taught us three things: Fist, that the Wii's unique and groundbreaking control scheme is a lot of fun, but takes practice; Second, that the nunchuck allows for unprecedented freedom and personalization in game control; and third, that Zelda is freaking awesome. While the Wii's controls might not be quite as pick-up-and-play simple as we had hoped, we remain confident that any skilled gamer with a few minutes of patience can turn their uncoordinated undulations into incredible on-screen action.
The Wii has next-gen shine, too!
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