Mobile Suit Gundam: Crossfire

Another reengineered approach is the realistic physics engine which really surprised and awed many Gundam fans. The game allowed shadows of stationary structures and Suits to move as the sun traveled across the sky during gameplay --hinting at some urban combat strategies latter in the game. Additionally, Mobile Suits feet and legs now contour to inclined terrain to deliver a more engrossing environment for gamers.

Body part damage affects mech abilities

Body part damage affects mech abilities

Gameplay action maintained a fast and furious experience as we played through a clear and hold mission based in South America. Scores of Zeon Zaku's and Dom's ventured out of their concealed hiding places to take on our Federation GM suit. Sniping opponent's legs seemed to be the strategy of choice during our gameplay time since a few well placed shots to a knee cap would render an enemy Suit disabled. Toggling between ranged weapons and melee weapons had a slight delay. Another nice touch to the physics engine was the splash damage inflicted by exploding Mobile Suits.

While all the gameplay additions and advanced PS3 graphics allows for a pretty good Gundam romp, there still were a few miniscule glitches in the mix that may lead hardcore mech gamers wanting. Even though the developers have put an emphasis on realistic gameplay and environments the gameplay we saw sported indestructible incoming missiles, projectiles, and trees. Also, all game missions will take place on land and there will not be any underwater levels.

Even with these minor conceptual weak spots, Mobile Suit Gundam: Crossfire appears to be hands down the best Gundam game to date and a welcome addition to the PlayStation 3 launch window lineup.

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