TimeShift
- November 29, 2005 14:30 PM PST
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While many first-person-shooters have gone the route of increased physics and enhanced graphics, TimeShift does both and brings an entirely new time control element to the table.
Set in the near future, TimeShift lets you assume the role of retired Air Force colonel Albert Swift, a test subject for a Quantum time control project. While preparing for his first jump, Swift is accidentally transported to the 1900's when the Quantum laboratory is invaded by a masked man. Upon his return to his native time era, Swift finds a changed world that he doesn't recognize. Swift's knowledge of Quantum jumping and his native reality makes him an enemy of the state, which is headed by the mysterious stranger, and it falls to Swift to set the time continuum right.While many first-person-shooters have gone the route of increased physics and enhanced graphics, TimeShift does both, but it also brings an entirely new time control element to the table. The time control lets you have god-like powers without resorting to god mode cheats. You can rewind, slowdown, or stop time at any opportunity to avoid munitions, get the drop on enemies, or flank kill zones. While you may think it's just a minor gameplay gimmick, like the time controls in Blinx or Prince of Persia, you're sorely mistaken.
TimeShift's difficulty is set so high that you must master the time controls to make any progress. Also, controlling time does not make you invulnerable. If you're shot and rewind time, you're still shot--the bullet will move backward out of your body, but the bullet wound will not close-up.
With the ability to equip three weapons simultaneously, a total of nine destructive weapons that feature secondary fire options, and 35 free-roaming combat missions taking place in alternate reality time periods, TimeShift may be a formidable addition to the FPS category this year.