Burnout Revenge

Lots of speed. Check. Lots of crashes. Check. Lots of heart pounding driving that doesn't require a seatbelt. Check.

Once again, that stimulant drug called Speed is returning to the streets. No, we're not talking about that crystal meth junk--it's the other speed found in the latest Burnout, which already has signs of producing another truly addictive experience.

Fast Times at Burnout High
If the Burnout series were to be remembered for only one feature, it'd be its blistering sense of speed. Revenge carries on that tradition--and so far, it does it in very fine form. Like its predecessors, Revenge doesn't slow down at all; in fact, it feels like the game has actually sped up since Burnout 3. Everything just rushes by you with dizzying finesse as you wind through busy streets and frantic highways.

There may be such a thing as going too fast on the road, but that's a good thing in Revenge--especially in traffic. In one of the new game modes, you must literally crash (not avoid!) into as many vehicles as you can. The more you total, the better the outcome. Fighting traffic in other races is also recommended. You can ram unsuspecting 55 mph-and-under drivers into your opponents as well as nudge them into each other for a satisfying pile-up that'll earn you mondo combo points.

A Break from Braking
Of course, the major draw to this racer is the total destruction of not only your car, but also of the others around you. There is three times as much vehicle deformation in Revenge than there is in Burnout 3--which spells out much more detailed carnage at every turn. Moreover, there are many new types of autos from three different classes: race, muscle, and crash. And up to six people can play online on both the PlayStation 2 and Xbox.

It's hard to follow-up with a successor to the perfection that is Burnout 3, but from what's been played already, Revenge is in contempt with excessive speed and doesn't show signs of slowing down.

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