Hitman: Blood Money

Three installments go to show that an assassin's work never ends.

Hitman is poised to sign-on for another contract of first-rate "sanctions." But will it once again succeed or be killed trying?

Agency Work Sucks
The hunter is now being the hunted. At least that's what Agent 47 is thinking as his fellow assassins are being systematically eliminated. He suspects a rival contracting agency moving in and wanting to get rid the competition, so instead of becoming the next target, Agent 47 moves to America and tries to conduct his affairs accordingly. But like any cautionary hired gun, he knows that it's a matter of time until someone paints a target on his back and there's no escaping until he takes action himself.

Scrilla Killa
Such is the life of a legendary hitman, and we are willing participants. The past adventures ranked as among the best action/shooter games out there, and there's no sign that Blood Money won't be any different. An open canvas where you have many different ways of achieving an objective is still the primary focus in Blood Money.

The "money" part, however, plays a significant role. The cleaner the hit, the more money you receive, which then enables you to purchase more than just better weapons--You can spend the cash on reducing your notoriety and even on obtaining valuable information. Of course, money can be spent on weapon customization, too--and this Hitman will have lots of options, including selections on rate of fire, recoil, damage, and more. Your enemies will be more adept, as well. They'll follow blood trails and investigate unusual behavior. But Agent 47 has new moves to thwart his adversaries. He can now climb, scale ledges, and even hide.

Contract killing is never a fun occupation, but playing as Agent 47, we get to pretend it is. Let's hope this Hitman still has enough for us to invest our own blood money to fully experience his murderous exploits.

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