Medievil II
- January 01, 2000 00:00 AM PST
You might have thought you'd successfully saved the world in the first Medievil, but you were wrong. Looks like Sir Dan Fortunesque's peaceful "final rest" has been disturbed once more, and now the intrepid skeleton knight must face the forces of evil again.
You might have thought you'd successfully saved the world in the first Medievil, but you were wrong. Looks like Sir Dan Fortunesque's peaceful "final rest" has been disturbed once more, and now the intrepid skeleton knight must face the forces of evil again. This time, however, Sir Dan wakes up in the hallowed halls of a museum, many years in the future from his last adventure. He's got all new helpers (including a Cockney-speaking friendly ghost and some sort of weird undead flasher, complete with trenchcoat), new moves (Sir Dan can now climb walls!), and all sorts of strange new enemies. If helping an undead knight save the world from evil is your cup of tea, stay tuned for your chance to go Medievil this March.
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