Fight Night Round 2

Round 2 continues the road of fighting creativity.

The first Fight Night succeeded in doing away the old Knockout Kings series' bad habits and brought in a refreshing way of representing the bruising sport of boxing.

Round 2 (also for the GameCube) continues the road of fighting creativity as it already has demonstrated in an early build of the game. The ability to throw a haymaker (one massive punch) using the same innovative analog control scheme is brilliant. Plus, swaying and blocking while still moving brings a lot more strategy to each roundpulling off an actual "Rope a Dope" maneuver is now possible! And in-between rounds, you can control the cutman's actions to help reduce the swelling and stop the bleeding of your fighter.

The visuals have been revamped and refined, too. During fights, pugs will grimace at hard blows. Plus, the damage you take affects your fighting, so a swollen eye makes it tougher to block. Character customization is as in-depth as any other game so far--you can shape just about every part of your fighter from the bulge of the nose bridge to the length of the ears. Additionally, much like in a real boxer's lifetime career, your brawler can gain weight over the years, which means you need to keep him in shape by constantly working out on the weights and punching bag.

When it comes to the tale of the tape, this Fight Night will have 38 pros to choose from and online play on the PS2 and Xbox. Although it has no real competition, EA is still charging hard for a complete and fun fighting experience that looks to mix arcade and sim boxing with just the right balance. The ring is about to come alive in Round 2.

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