Star Wars: Republic Commando
- January 31, 2005 18:12 PM PST
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In Republic Commando, the squad is your deadliest weapon.
The Clone Wars began with an epic confrontation between the Republic and the Separatists on the scorched plains of Geonosis, and the battles continue in Star Wars Republic Commando, the latest first-person shooter from LucasArts. This time around, the gameplay doesn't involve commanding the Force or wielding a lightsaber--it's a full on frag-fest that drops you square into the boots of an elite military trooper leading a squad of highly trained war machines.The action is centered on events leading up to Revenge of the Sith, throwing you into a host of environments, such as the aforementioned Geonosis, the interior of a Separatist Core Ship, and the jungles of Kashyyyk, the Wookiee home world. All told, there will be eight in all and more than 14 levels, with single-player missions that include hostage rescue and reconnaissance assignments, and multiplayer action featuring deathmatch and capture the flag.
As you would expect, there are countless enemies to mow down, like Super Battle Droids, Droidekas, and Geonosian Drones, and plenty of armament at your disposal, including the standard-issue interchangeable DC-17m and enemy weapons such as the Trandoshan Slaver ACP blaster. As deadly as they are, your most important weapon is your squad--each member instinctively reacts to the situation, so it isn't necessary to plot their every move. Furthermore, Republic Commando forgoes complex squad set-up and enables you to give orders at the touch of a button.
In its current state, the game plays and looks great, providing the right amount of Star Wars atmosphere. The easy-to-use command interface is a welcome addition to the genre, but more experienced FPS vets may find it a bit too simplistic. That aside, Republic Commando is shaping up to be a fun title that fans and gamers alike are sure to enjoy.