Tak 2: The Staff of Dreams

  • by Star Dingo
  • September 10, 2004 00:00 AM PST

Tak and his Juju return to the PS2, and he�s a little older, a little more magical, and ready to deal with a whole new zoo.

Developer Avalanche seems to be taking its platforming rapscallion Tak in an unexpectedly weirder, slightly darker direction than we originally would have guessed. The game starts off with a hallucinatory dream sequence featuring all sorts of weird, globular acid monsters, while odd jungle spirits run rampant in the �real� world. The older, more suave and battle-ready Tak can execute some surprisingly cool attack moves that make combat more enjoyable, including an easy-to-pull-off backward staff thrust. He also has a mana bar right from the get-go to perform magic like mystically gliding through the air. But more importantly, the game�s cool, innovative animal-interaction puzzles make a return with all sorts of new critters�squirrels, skunks, bees, bears, and fleas�to experiment with. The idea was a bit underused in the original; here�s hoping the developers fully capitalize on it this time around.

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