Headhunter: Redemption

  • by Optimus Sublime
  • July 28, 2004 00:00 AM PST

Leeza X isn�t the new extreme hostess of Entertainment Tonight, she�s Jack Wade�s sidekick in Headhunter: Redemption.

Headhunter: Redemption is the continuation of the gritty, postapocalyptic story that takes place in a Metropolis-type world divided between �Above� and �Below.� In the PS2 preview build, the most apparent difference between Redemption and other third-person action titles is the unique and somewhat convoluted targeting system. First, you press and hold R1 to highlight an enemy. As you hold R1, crosshairs appear and waver from side to side, replicating the process of drawing a bead on your target. You then must time your shot with the swaying of the reticle (tap [X] while holding R1 to fire). Surprisingly, this system works better than it sounds. The wonkiest part is toggling between targets, which requires you to flick the right analog stick while holding R1 and then going back to [X] with your right thumb to fire. For now, it feels awkward and unwieldy, but Sega still has time before the August release date to tune things.

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