Whiplash

Stop using Redmond as a wea-puh-uhn. Whiplash is playable, and it sucks much less than this blurb.

When GamePro first saw Whiplash, it was an unknown property. That was before Crystal Dynamics?s crazy and cartoony action game went on to become an E3 showstopper, making naysayers stop saying nay with its creative premise and chaotic gameplay. With the release of the first playable build, it looks like those lofty laurels are, thus far, well deserved.

Whiplash looks and plays like a twisted cartoon, which fits the game perfectly. It took some time to get past the preview version?s controls, which played a bit fast and loose, and made precision attacks difficult, but after a while, it became apparent that the game isn?t about precision?it?s about knocking chairs toward enemies and bouncing on their chests until they fall asleep. The chaos is contagious in Whiplash, and the laughs are actually genuine. One of the coolest things is that after you fill up your combo meter, Redmond (the rabbit on the chain) goes bananas and just starts convulsing and attacking everything in sight. Imagine Simon?s whip in Castlevania but with a mind of its own?and in the form of a little rabbit. Overall, a few control tweaks would do the game some good, but the fun is already there.

Comments [0]

post a comment

Post a Comment