I-Ninja
- August 18, 2003 00:00 AM PST
I-Ninja serves up ninja-a-la-South Park with its giant-headed hero.
I-Ninja runs on walls like Shinobi, helicopters around like Rayman, and pseudo-skateboards like Sonic. The story involves ninjas, robots, and a wizened blue sensei who hands out promotion belts. The four levels in the preview build include factory- and skate-themed platforms, Robo Boxing, and a mission where I-Ninja must roll a barrel full of gunpowder across a treacherous area to blow open a cage. The designers of I-Ninja (coming this November for the PS2 and GameCube) seem to be using the �shotgun� method, in which you pepper your game with elements that made other games fun, in hopes of hitting a good combination. The result so far is a mish-mash of miscellaneous influences that never quite manages to establish an identity of its own.