Sphinx and the Shadow of Set

  • by Star Dingo
  • May 07, 2003 00:00 AM PST

Exclusive screens of THQ�s new adventure set in a land of sand, gods, and masochistic mummies.

The folks at Eurocom (they�re the developers behind 007: Nightfire and EA�s Harry Potter games) say that Sphinx and the Shadow of Set is the game they�ve always wanted to make�an original Zelda-inspired adventure set in the shifting sands of an Egypt gone mythical.

Sphinx�s gameplay is divided between five �worlds� of complex Zelda-style dungeons, and it features two main characters. The titular Sphinx is your more traditional action hero, with an arsenal of weapons and tools to collect and an ethereal sword with which to hack monsters. Tutankhaman is a lover, not a fighter�a mummy that�s made to be beaten up, set on fire, charged with electricity, flattened, and otherwise mutilated in order to get through traps and solve puzzles. As you play through the game, you�ll switch between the two as their storylines intersect.

Sphinx�s gameplay is definitely Zelda-like, right down to the context-sensitive interface displayed in the upper-right corner of the HUD. What remains to be seen is whether Sphinx�s arid adventure will be glued together as tightly as The Wind Waker. There�s also no denying that it�s a gorgeous game�the animation is liquid, and the scenery is comprised of some breath-stealingly surreal fantasy-Egyptian landscapes. Sphinx and the Shadow of Set is coming this Fall for both PS2 and GameCube.

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