Fugitive Hunter

  • by Simon Limon
  • April 21, 2003 00:00 AM PST

No, it�s not like Deer Hunter 3 with prison inmates instead of animals. Well, maybe a little.

Fugitive Hunter puts you in control of Jake Seaver, a former Navy SEAL with a Duke Nukem persona, as he fights his way through waves of henchmen to capture the fugitives on the FBI�s Ten Most Wanted list. Each mission in the preview version began with a briefing on the fictional criminal, quickly detailing their evil terrorist exploits before sending you abroad and into their secret hideout.

Nine standard weapons were at Jake�s disposal, including double-barreled shotguns, sniper rifles, and flamethrowers. After violently slaughtering guards and goons, players will be surprised to find that each fugitive on the most wanted list must be apprehended�alive. For capturing fugitives, the game switched from a purely first-person shooter to a third-person fighting game similar to Tekken. Changing the style of play was interesting, but the fighting seemed simple and mindless.

The early build�s controls mimicked those of most shooters and included a convenient lock-on button. Unfortunately, the graphics didn�t yet complement the good control. The game�s level of rough texturing and modeling may have passed a few years ago, but Fugitive Hunter�s graphics simply won�t be able to compare to today�s shooters unless Black Ops makes some significant upgrades before the game ships�and that will determine how this arcade-style shooter stacks up when it�s released in July.

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