Gio Gio�s Bizarre Adventure
- January 06, 2003 00:00 AM PST
Unleash your inner Stand, insane Italian action hero�could you do no less?!?! Radio wheat forever worm comma PlayStation 2 device!
Heroes who shoot ladybugs and attack enemies by making trees grow through them�giant zippers that rend holes in space-time�girls that project tiny combat aero-planes out of their hearts�enemies that can be beaten through clever use of everyday objects you find in your house (yes, your real house)�come on, how could you not want to play this game?Everyone�s favorite androgynous Italian from the 1920s is making his(?) fantastically abnormal PS2 debut in Gio Gio�s Bizarre Adventure, an aptly titled action/fighting game based on a small portion of one of Japan�s weirdest, longest-running manga series. The game will essentially be a string of mini-boss battles connected by insane cut-scenes as you take control of a character and its associated Stand (that�s a weird phantasm-soul that pops out of your body to do combat, duh) to try to noodle out how to best a foe with unsettling, confusing powers.
Gio Gio earns major style points with its unique �manga-shaded� look, though PS2 aliasing may make things look painfully sharp on certain televisions. Even the combat controls in the Japanese version were weird (how many games have an �eject soul� button?) but tight in the Capcom tradition, and the lack of any camera control made it easy to lose track of your prey�though the big Buddha with the banana-gun went a long way to make up for any shortfallings.
Note: This preview is based on the boxed Japanese version of the game.