Battle Engine Aquila

Giant battle robots aren't evil. They're just built that way. Infogrames explores the other side of mech warfare.

Giant robots are lots of fun to look at, but who has the time to learn all those complicated controls? Hawk, the hero of Battle Engine Aquila, certainly doesn?t?his first-person robot shooter plays more like a slow-paced version of Halo than a strict Gundam-like simulator. He?ll need to go through approximately 40 missions, using his transformable vessel (a land-based spiderdroid that doubles as a jet plane) to destroy enemy mechs and protect his country.

While the missions in the preview version had a sense of seen-it-all-beforeness to them, the Halo-ish control scheme was simple to master, and each game map had dozens of soldiers, tanks, flying machines, and other hostiles bearing down on your poor little robot. The feeling of ?being there? was very convincing, and the game was even kind to beginners: The story occasionally branched depending on your performance in certain missions, giving you easier jobs if you were struggling out on the battlefield. This should make Aquila more accessible than your typical robot-em-up when it?s released next year.

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