BloodRayne

Sexy, foul-mouthed, Nazi-killing, half-vampire assassins are a dime a dozen in this town...but this dame will cost ya 53 cents.

The latest, 70 percent?complete build of Majesco?s fast, ultrabloody, comic book?style third-person slaughterfest showed definite improvement over the previous E3 build, and it revealed a bit more about what naughty, half-vampire agent BloodRayne would be up against. That list includes, but is not limited to: gun-toting Nazis trying to dig up an ancient demon; hordes of horrifically overgrown spiders billowing from monstrous birthing sacs; and gruesome floating head parasites that knock off your noggin, stick their tail down your spinal cord, and take control of your flailing body. Adorable, this game is not.

BloodRayne?s coolest feature was her arsenal of vampiric powers, including a sniper scope?style zoom vision, Predator-like Aura Sight that enabled her to sense life forces and locate important objects, and a Max Payne/Dead to Rights?style ability to slow down time to a crawl. All three of these abilities could be activated at any time with no apparent ?power drain,? and each one came with a super-cool special graphical effect. The ?slow time? effect was especially impressive, enabling you to really see just how much care and detail developer Terminal Reality has seeped into each and every death and dismemberment.

The graphics in the Xbox preview version were especially sharp, and the sinister sound effects included BloodRayne?s large vocabulary of honest-to-goodness M-rated curse words. The only obvious problem with the preview was the controls?while the Halo-inspired scheme showed improvement over the previous build, BloodRayne still felt sort of weightless, and her jumping skills (including her double-wall jump, and another jump that propelled her like a bullet through the air) were erratic. Whether that?s part of her preternatural nature (or more due to an aberration of the human programmer sort) won?t be determinable ?til this half-vampire?s game becomes whole.

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