Batman: Dark Tomorrow

  • by Star Dingo
  • August 19, 2002 00:00 AM PST

Batman: Dark Tomorrow is almost Batman: Dark Today. Get the latest scoop on what�s shaping up to be Kemco�s �Batman Gear Solid.�

Kemco�s Batman game has a lot going for it: The stealth gameplay is reminiscent of Metal Gear Solid 2, and sneaking in shadows and peeking around corners to avoid being seen play a big role in your schizophrenic life; the map/radar up in the top corner of the screen even resemble Snake/Raiden�s enemy-detection HUD. The script is being co-authored by Kenji Tarada, writer of the first three Final Fantasy games, and�for the first time�one of DC Comics� resident Dark Knight gurus (Scott Peterson in this particular case). And the graphics and animation do a better job of reflecting the comic book�s dark psychological vibe than any Batman game that�s come before.

So what�s still amiss in this virtual Gotham? The controls in the GameCube preview build, while better than those in the build at E3, were still a struggle, and the Dark Knight didn�t quite handle like an agile creature of the night should. Batman fans have long complained about previous Batman games being too clunky, and that little things like firing off Batarangs unnecessarily turned into big productions. Dark Tomorrow, at least at this point, still has that same sort of feel when you�re sifting through your utility belt.

The other technical details are pretty rock-solid at this point�most notably the Dark Knight�s flowing, reactive cape (with its own �A.I.�, it literally has a mind of its). Kemco still has plenty of time to tweak the controls and hopefully craft the game Batman fans have been waiting for for far too long. Batman: Dark Tomorrow is slated to ship in November for PS2, Xbox, and GameCube simultaneously.

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