Castlevania: Harmony of Dissonance

  • by Simon Limon
  • July 19, 2002 00:00 AM PST

We�re not going to kid you, Harmony of Dissonance is turning out to be the best Castlevania game since Symphony of the Night. Find out why.

The Belmont family lineage has returned once again to rid the world of the ultimate evil�Dracula. Harmony of Dissonance takes place fifty years after Simon Belmont, star of Simon�s Quest, collected Dracula�s remains to resurrect and immediately destroy him. Juste Belmont, descendant of Simon, has been fated to hunt down relics of Dracula. The story begins as Juste�s friend Maxim returns home severely beaten, unable to remember his journey and claiming that their childhood friend Lydie has been kidnapped. Together, Juste and Maxim stumble upon an uncharted castle and begin their hunt.

Fans of the first GBA Castlevania game will immediately notice the difference in size. Juste takes up more screen real estate than Nathan from Circle of the Moon and is illuminated by a blue outline, similar to Symphony of the Night. Being a naturally dark game, Circle of the Moon was difficult to play on the GBA�s screen but Konami looked to fix that by including brighter backgrounds and easy-to-see enemies this time.

Harmony of Dissonance keeps all the whip-cracking gameplay from the originals and features the RPG-style system of equipping armor, weapons and leveling up as Juste gains experience. Fans of Koji Igarashi, creator of the acclaimed Symphony of the Night, know that this title has a great team behind it and isn�t likely to disappoint. Konami clearly has a winning title on its hands and awaiting fanboys are not waiting for nothing.

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