Aggressive Inline

  • by Four-Eyed Dragon
  • April 02, 2002 00:00 AM PST

Can aggressive inline skating actually be fun on a console system? So far, Chris Edwards is showing that it can be just as thrilling as the real thing.

Chris Edwards is about to show gamers why aggressive inline skating is one of the fastest-growing �extreme� sports in the world. Aggressive Inline will contain monstrous levels�similar to Dave Mirra Freestyle BMX 2 (another Z-Axis creation)�where you�ll be able to perform, link, and combine super-crazy aerial stunts. But unlike in Tony Hawk and Dave Mirra, air tricks will be limited because your skates are attached to your body. So to compensate, Aggressive Inline will enable you to do over 40 different grinds on top of every conceivable object. Additionally, you�ll be able to modify the grinds and link them with tons of transfers.

To add even more variety to the gameplay, Aggressive Inline will have an Action button, which will enable you to grab and spin around poles, vault off objects, talk to people, and bail out of looming crashes.

In an early version, the gameplay mechanics worked smoothly, but the real surprise was the depth of each stage. Visually breathtaking stages, which ranged from an active amusement park to a four-story museum, were beautifully designed and had multiple scripted events that created slick challenges. If every level in the final version is as engaging as the ones in the preview build, then Chris Edwards could become the next hero in this exciting genre.

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