NCAA Football 10 Hands-on Preview

Along with the more global settings mentioned above, play calling will now have to be more carefully planned as opposed to previous iterations with their infamous "money" plays. The AI will adjust to success on certain plays and will note your tendencies in certain formations, which means that while you'll eventually hit a brick wall in a particular HB dive formation, using the same formation for a play action and going long could mean beating a zone or man coverage to stamp a quick 6 points against the opponent.

Another new feature coming to this year's game is the new player lock-on system. With this new gimmick, the camera angle will move to behind the player you select which is very reminiscent of the "Road to the Heisman" mode's way of presenting the game. It works great for receivers and corners as long as you're in man coverage however, for many others on the field the different angles can be slightly uncooperative. This may be the result of a lack of practice, but after several attempts to rush the QB or bust it up the middle I couldn't see this as more than a feature to list on the back of the box.

One last notable new addition includes small improvements to the stadiums for a more authentic look such as field goal nets, windsocks and random camera flashes from the crowd which make the game look more realistic. While these are nice touches, they are also purely cosmetic and don't affect the gameplay at all.

With the thousands of new animations, fine tuning of the controls and the addition of the incredibly talented Erin Andrews as a sideline reporter, NCAA Football 10 is set to continue the standard of college football excellence. NCAA Football 10 is due to release on July 14 for the PS3, XBOX 360, PS2 and PSP. Look for an in-depth review of NCAA Football 10 and all of its new features and modes in the coming weeks.

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