Lost Planet 2 Jun Takeuchi Interview

What combat advancements and gameplay strategies specifically have been made in the world of LP2 since the original?

We will introduce character customization in the newest installment, and as a part of it, weapons can be configured in a style which suits each player. Additionally, new actions like dashing and ladder climbing, on top of the original grappling action, have been included to further enhance the fun around the core action-shooting gameplay and strategies.

What innovations are you bringing to co-op that separate Lost Planet 2 from the rest of the pack?

There will be teamwork strategies around handling weapons and energy resources for the whole team and, though we can't talk in detail here, we have added a very distinctive, very Lost Planet rewards system, relating to assisting teammates and contributing to the team's success in other ways.

What innovations are you most proud of so far in Lost Planet 2?

As hinted by the "two" in the logo (which appears to be a "squared" sign), we think the newest installment will exceed the last version go far beyond anyone's expectations. In addition to new ways to conquer the giant Akrid in co-op, new weapons, and new systems, the Vital Suits include many more varieties. The new Vital Suits also do exciting things with the co-op feature, and combat overall will be radically changed. Plus, we're implementing improvements on the A.I., controls, and more in order to meet players' expectations and keep things really fun.

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drillajay1

I have 360 and PS3. Played the first one on 360. Xbox live is better so I will get that version instead.

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