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Dead Rising 2 AV Presentation Preview - PC
- April 29, 2009 13:09 PM PST
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Executive producer Dan Brady introduces Dead Rising 2. "Welcome the chainsaw bike."
More Dead Rising 2 Coverage
Read the transcript below from the first-look unveiling of Dead Rising 2, presented by Dead Rising 2 executive producer and CEO/GM of Blue Castle Games Dan Brady as he walks us through the new features in Capcom's Dead Rising 2.
Dan Brady: So this, this is Fortune City - at least a strip portion of Fortune City - and this is our main character you see in the trailer, Chuck Greene. Now one thing I want you to pay attention to are the zombies. Look off in the distance; this is what 1,000 zombies look like in Dead Rising 2. This is twice the number of zombies that were onscreen at one time in Dead Rising 1 - something that Blue Castle is really proud of the accomplishment of how we managed to actually push the hardware.
One of the things that really sucked in Dead Rising 1 was actually the gun. I would argue it actually hasn't been implemented all that well in very many of the Capcom products at all. But with Blue Castle Games working on the game, and as Inafune said 'different Western sort of sentiments,' we've been able to make some changes to certain gameplay aspects of Dead Rising to really bring a more Western flavor to everything. So obviously that was strafing with a gun - something Dead Rising 1 didn't have at all. I know a lot of people that played Dead Rising 1 and they enjoyed the Katana, they enjoyed those things. But what they really wanted is they wanted a gun that wasn't going to be annoying, something they didn't want to huck at the monitor. These are the kind of changes we're actually doing this year. We're not trying to reinvent the game, but it's something that we're doing to make it an even more fun sandbox to play in for the user.
Take a look at the way I'm cutting these zombies with a sword. The technology that we're putting into this is really cool. This is one of my favorite weapons. The idea that where I slice them is actually where they cut - something that Dead Rising 1 never had.
Dead Rising 1 had a really interesting sense of humor - the dark comedy, the black comedy that Inafune-san was describing before -- the idea that you could be out there killing zombies in this playground in a woman's dress or a tutu or a Mega Man outfit, for instance. Now we're Canadians, Blue Castle Games, we're located in Vancouver. We decided to put a moose in the game, just because. But it's an idea of how we're actually taking gameplay mechanics from Dead Rising 1 and we're extending them.
This is one of my favorite weapons. We call this the paddle saw. But, you know, the zombies aren't really much of a threat for this. So what I'm going to do right now is I'm going to increase the number of zombies. I promptly doubled the number of zombies - this is 2,000 zombies on the screen.
I want to introduce you to the chainsaw bike. You actually saw it for a brief moment in the actually trailer. This is what Dead Rising 2 is all about - it is about chaos. It is about blending the technologies, the idea that more and more and more zombies, the idea of that procedural cutting I was talking about. You are now looking at 7,000 zombies. That's 14 times the number of zombies in Dead Rising 1. That is what Dead Rising 2 is all about. It is about more zombies. It is about anything and everything as a weapon. It is about taking the chaos from Dead Rising 1 to just a completely different level while still preserving the sense of humor that made that first game just so special and so unique that I personally enjoyed an awful lot.