Tekken 6: PS3 interview with Katsuhiro Harada

Tekken 6: PS3 interview with Katsuhiro Harada, project director

Wall juggles are still present, but have been gently reduced in effectiveness. Still, monster combos are quite possible in Tekken 6.

Can you offer any details on the storyline, and what's at stake in the new tournament?

Katsuhiro Harada: In the last King of Iron Fist Tournament 5, Jin Kazama defeated his great grandfather Jinpachi and took control of the Mishima Zaibatsu. The powerful Mishima Zaibatsu, controlled by Jin, then utilized the military might of the Tekken Force to incite conflict and to cause turmoil for the entire world.

The Zaibatsu then declared independence from, and fought against the rest of the world. It appeared the Mishima Zaibatsu would soon take control of the world, when suddenly Kazuya Mishima, taking control of the mysterious military organization known as the G Corporation, stood against them. Taking on the Mishima Zaibatsu forces, the G Corporation gained in popularity and support grew among the citizens of the world. The G Corporation then announced that it would give a substantial bounty for anyone who could capture Jin Kazama alive. Jin decided to purposefully play into Kazuya's hands and opened The King of Iron Fist Tournament 6 amidst the current global conflict. Jin and Kazuya's rivalry heated up.

It was then that Lars Anderson, a young officer in the Tekken Force, turned on the Mishima Zaibatsu with many of the soldiers under him and rebelled against the Zaibatsu.

Who is Lars? What were his motives? And most importantly, why did Jin Kazama, after immediately taking control of the Mishima Zaibatsu, become such an evil and frightening force to the entire world? These questions will be answered in the console version of Tekken 6.

Among the new characters in the game, some have lost family in the chaos caused by Jin Kazama. Some are intertwined with Kazuya Mishima. The older characters from the series come into play as well. We think users will have a lot of fun seeing this new chapter of the story.

What is your personal favorite addition to the gameplay in Tekken 6? It could be the way the new animations feel while you play, or re-tuned combos, or anything like that. In short, why is this "THE" version of Tekken 6 to play?

Katsuhiro Harada: For these ten-some years producing the Tekken series, we have pursued certain concepts consistently. Tekken is an aggressive, destructive, and brutal game with an edge; and its gameplay is very thrilling and fulfilling for the player. This is how we always envision the series and I believe Tekken 6 is the closest it has come to these ideals.

Tekken 6: PS3 interview with Katsuhiro Harada, project director

Click here to see more screens of Tekken 6, coming to an Xbox 360 and PS3 near you in fall of 2009.

Comments [12]

post a comment

goldberg_evan

Man I can't wait. Last Tekken I played was Tekken 3 before I made the switch to Xbox...can't wait to pick it up for my 360!

iamkid

i'm very excited for this. in fact, this made me want to run through tekken 4 again and go pick up 5.

michael909

the graphics don't look to great but hey but hey its just from the picture when we get some video gameplay then will no

denveraic

I dunno, I think Tekken needs a serious facelift in terms of gameplay/fighting mechanics. It seems like the wheels are spinning just a bit. It will be interesting to test this game out, I'm not sure I'll be impressed though.

Post a Comment