Ghostbusters: The Video Game Preview

Aim for the flattop! Join Venkman and Co. in this new goul-infested romp through New York City.


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  • Ghostbusters: The Video Game Developer Q&A

  • The Ghostbusters are hitting the streets of New York again, but not on the silver screen this time around. Ghostbusters: The Videogame may feel like canon to fans of the beloved movies, but newcomers will find a pretty slick action game filled with plenty of laughs.

    I Ain't Afraid Of No Ghost!

    If the setting and characters in Ghostbusters: The Video Game look and feel very familiar, then the development team did their job; enlisting the voices of many of the characters from the films including all the original Ghostbusters, and modeling them after their real life counterparts, Ghostbusters: The Video Game looks to be the closest a game based on the beloved franchise has come to dropping gamers into the Ghostbusters universe. Though the Wii version is taking a more cartoonish angle for the character models, they still feel true to the movie characters.

    For the game, the player takes on the role of a new Ghostbusters recruit (the Rookie) who accompanies the already established Ghostbusters on their hunt to track, trap and terminate the recent influx of paranormal apparitions plaguing New York. The story, like both films, was written by Dan Aykroyd and Harold Ramis, and their unique brand of comedy is alive and well in 2009. As you accompany the Ghostbusters on missions you'll hear familiar sarcastic banter from the paranormal investigators, and though your character is the "silent" type, you'll receive instructions and tips from your team throughout missions.

    "Listen! Do You Smell Something?"
    Playing through a level early on in the game that takes place in the swanky Sedgewick Hotel (which fans of the first film will instantly recognize), we learned that there were some pretty pesky poltergeists running amuck, and it was time to put our 'busting skills to the test. The Wii controls allow for running and strafing with the analog stick on the nunchuk, and the Wii remote is used as your aiming reticule. Trapping ghosts is a four-part process: fire a containment stream at the ghost, then once it's secure you'll be prompted by flashing arrows to bash it around a little bit in specific directions using the Wii remote. Once you've tired it out, throw the trap by making a bowling motion with the nunchuk and tapping the Z button, then lead the ghost into the trap field (just be sure not to look directly into the trap). It sounds more complicated than it is, and once you get the hang of it you'll be wrangling ghosts like a pro.

    Comments [9]

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    l0mbada

    Donny007 wrote:

    looks a lot better on the ps3 and 360

    How did you figure that?

    leiderhausen

    Those graphics on the Wii look pretty good and I think the Wii controler setup will make for a more immersive experience. Graphic whores need to shut it.

    TripleO

    Donny007 wrote:

    looks a lot better on the ps3 and 360

    controls a lot better on the Wii

    Toneman

    Yeah, I'd probably pick controls (Wii) over graphics (PS3) for this game.

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