Call of Duty: Nazi Zombies: The Outbreak Grows!

If you loved the unlockable Nazi Zombie minigame in Call of Duty: World at War, the new Nazi Zombies map will satisfy your lust for rotting flesh. We asked a few questions of the games Senior Producer, Dan Bunting, who gave us all the info on the undead we desired.

Could you explain the look, feel, and setting of the new Nazi Zombies map? Where will we be fighting this time?

Dan Bunting: The new map is set in an abandoned insane asylum in Germany. Through the first set of rounds, players have to work their way to the other end of the asylum where the power source resides and flip the master switch. Once flipped, the asylum becomes a different place - lights power on, electroshock traps are enabled, sounds begin to buzz, and the Perks-a-Cola machines fire up. The asylum takes on new life. GP: Will there be any other changes to the zombies, or how they spawn on the level? DB: Zombies now break through the dirt and climb out of the ground in the center courtyard of the asylum when they first spawn - they will also reach through the boards and attempt to attack the player if he stands close to the windows. This map is much bigger than the original, so there was a need to fill the player space more dynamically by adding zombies that hobble, march, sprint and perform running attacks. The sounds that zombies make have also been completely revamped.

How do the "Perks-a-Cola" machines work and what impact do they have?

Perks-a-Cola machines dispense one of four different perk-flavored drinks: "Juggernog" (additional health), "Double Tapper" (faster rate of gunfire), "Speed Cola" (faster reload, also rebuilds boards faster), and "Revive!" (faster teammate revive). You can buy them anytime after the electricity is turned on, and the perks last until the player gets knocked down by a zombie. Players must traverse zombie-infested rooms and hallways to collect them - a huge risk, but one that provides the player with a great reward.

How do the "electroshock defenses" work?

The electroshock defenses allow players a brand new strategic component to hold down a couple of key areas on the map for a short period of time - when the barriers are enabled, any zombies that walk through them get zapped and die in a ball of fire. Strategically, turning on the electroshock field allows the team to take a quick breather and is especially powerful when teams are down a player or two and just need to survive until the end of the round.

The barriers, of course, have a balance of cost versus reward. The barriers have a "spend per use" economy, and there is a cool-down period after every use that prevents them from becoming overly powerful. Players are not rewarded points for zombies that are killed by walking through the electric field, and there are no weapon re-supplies in the area of the map that is defended by the electric field.

How many options will players have to unlock doors and proceed through the level? There were really only 2 or 3 different ways to proceed through the original NZ map. How many are there now? Is there kind of an "end game" or objective?

The space in the asylum is far bigger than the original Nacht der Untoten map and provides a much wider range of tactical approaches to survival. The original map was meant to be simple. In its simplicity, there was an element of complexity - even with 3 rooms, there were many tactics to survival that players could employ. We will make each map that we release unique in that they are designed to fit into a specific gameplay theme. With "Verr?ckt", the asylum wraps around a central courtyard and the building is split in half, giving each side a linear progression from one end to the other. Co-op players are separated at the beginning of the game, and there are a couple of different ways that they can reconnect once they've flipped the master power switch. The Perks-a-Cola machines are placed in four different locations around the map. It's no longer an advantage to sit and hold down a single room for all of the higher rounds.

Players will find the new map very different from the original - because the space is much larger and there is an element of randomization, movement is key... but could also mean death!

Comments [8]

post a comment

  • First
    • Jump To Page:
    • [ 1 ]
  • Last
mikelemos22

Ummmmm......ok so when is this thing coming out? Or did i just miss it while reading the story?

Looffus

ummm whoa. this looks great i cant wait. im quivering with excitement~~~~~~~hehe~~~

The_LightShow

March 19th, make sure you have at least 800 mp points if you are on the 360.

Ghoust19

Sweet the Perks-A-Cola machine & the electrical field is going to be awsome!

Swarley92

They really screwed us over, only Station is available in splitscreen. Sucks for people who actually have friends that they hang out and play games with. Online just isn't the same.

  • First
    • Jump To Page:
    • [ 1 ]
  • Last

Post a Comment