Skate 2
- November 04, 2008 14:15 PM PST
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The game franchise that did the unthinkable in upending Tony Hawk last year is back with a sequel.
Before Skate came out in 2007, it was pretty clear that Tony Hawk ruled the video game skateboarding world with an iron fist. Then EA jumped into the game with Skate which provided a more realistic, and successful, alternative to the Tony Hawk franchise. With the next Tony Hawk title not due out until late next year, EA hopes to seize the opportunity to establish a hit series with Skate 2.
Those that played the first Skate will no doubt be familiar with the city where the game takes place in San Vanelona. However, may not recognize the landscape since Skate 2 takes place five years later in an earthquake ravaged version of the city now entitled New San Vanelona. The good thing is that a friendly neighborhood corporation called the Mongo Co. has taken the liberty of rebuilding the city. The bad thing is that their security guards aren't so friendly - especially to skateboarders! Your character isn't fazed by them too much though, having spent most of the last five years in prison, and is intent on making enough skateboarding money to stick it to the corporate stiffs.
New control functionality in Skate 2 allows you to control your skater's feet and hands independently, allowing for new moves such as handplants.
Skate or...Walk?
One of the coolest new features of Skate 2 is that the character's feet will no longer be confined to the skateboard. Players now have the ability to hop off the board and explore the city on foot. Of course the point of this isn't to go for a nice quiet stroll through the park - you can do that in real life. Rather, the reason for walking around is to interact with different objects that you'll find and move them around. Hopefully, by the time you're done, you will have created a sweet skateboarding obstacle course that will also get you points that otherwise might seem unreachable. The type of moveable objects that you'll come across mainly depend on what section of the city you're in, ranging from park benches and tables to quarter pipes and kicker jumps.
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