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Backbreaker
- June 26, 2008 15:05 PM PST
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Violent ground-acquisition games get a kick in the pants with the delightfully named Backbreaker.
Here, the cutting-edge Euphoria physics engine ensures all movements in the game are rendered in real-time, which means that no two in-game tackles or dislocated knees will appear the same. Euphoria technology has seen action in Grand Theft Auto IV, where the protagonist Niko has rocketed through many a windshield and then skidded, rolled, or bounced off the concrete, and will also be seen in the Stormtrooper-tossing simulation Star Wars: The Force Unleashed.
Backbreaker, for now, rides on the strength of its gimmick. But it's an admittedly good gimmick: recently released trailer, showed a lone runner dashing upfield past a horde of enemy defenders. It remains to be seen, too, if Backbreaker will live up to its name in terms of injuries. But it's hoped the game will include them-as well as these five football staples:
- Some kind of draft mode.
- Online play -with the inclusion of Tackle Alley playable as either the rusher or one of the defenders.
- A disabled list to add emphasis to the game's realistic tackles.
- Real-world teams. Even if it has to be Canadian Football League (CFL) teams.
- Create a character mode.
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- Jul 01 2008 at 08:57:41:PM PST
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Awesome I cant wait to play multiplayer and do a three person tackle to one guy and see him slam into the ground!!!!its so deviously awesome!!!!
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this game looks like a madden/nfl street combo by the way he moves and gets tackled, and i guess it will have blitz-like injuries. lets hope it can learn from the other 3 games
and stop spamming sandfag
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