Backbreaker

Violent ground-acquisition games get a kick in the pants with the delightfully named Backbreaker.

Here, the cutting-edge Euphoria physics engine ensures all movements in the game are rendered in real-time, which means that no two in-game tackles or dislocated knees will appear the same. Euphoria technology has seen action in Grand Theft Auto IV, where the protagonist Niko has rocketed through many a windshield and then skidded, rolled, or bounced off the concrete, and will also be seen in the Stormtrooper-tossing simulation Star Wars: The Force Unleashed.

Backbreaker, for now, rides on the strength of its gimmick. But it's an admittedly good gimmick: recently released trailer, showed a lone runner dashing upfield past a horde of enemy defenders. It remains to be seen, too, if Backbreaker will live up to its name in terms of injuries. But it's hoped the game will include them-as well as these five football staples:

  • Some kind of draft mode.
  • Online play -with the inclusion of Tackle Alley playable as either the rusher or one of the defenders.
  • A disabled list to add emphasis to the game's realistic tackles.
  • Real-world teams. Even if it has to be Canadian Football League (CFL) teams.
  • Create a character mode.
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pbjtimeman

Awesome I cant wait to play multiplayer and do a three person tackle to one guy and see him slam into the ground!!!!its so deviously awesome!!!!

Giantsfan248

this game looks like a madden/nfl street combo by the way he moves and gets tackled, and i guess it will have blitz-like injuries. lets hope it can learn from the other 3 games
and stop spamming sandfag

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