Halo Wars: first hands-on (page 3 of 5)

The attention to detail is impressive. Note the Marines piling out of the Elephant mobile barracks, and the Wraith looming in the distance.

The attention to detail is impressive. Note the Marines piling out of the Elephant mobile barracks, and the Wraith looming in the distance.

Guns or Butter?

Spend a few minutes browsing the Halopedia and you'll see that Halo players are an obsessive, detail-oriented bunch. That poses another challenge for Ensemble: how to make a deep strategy experience while remaining faithful to the iconic look and feel of the Halo shooters. "Warthogs, Scorpions...Halo fans have specific expectations about what these are and how they work," Pottinger says. "Our challenge is to live up to those expectations and still make a great RTS game."

That task is easier said than done according to the game's lead art producer, Lance Hoke. The solution? Constant revision. "We use Bungie's original designs as a reference, but Halo Wars is an RTS game, and that visual style won't always work." Case in point: the highly detailed Halo characters -- Marines, Spartans, Grunts -- look confusingly similar when viewed from the high overhead camera used in Halo Wars. "We sometimes have to exaggerate a character's proportions, or saturate his colors, to make it work in the RTS setting," Hoke says. Though the character designs look a bit different when viewed up-close, from a distance the battles look strikingly faithful to the landmark shooter series. Banshees swoop and dive through the air, Warthogs run down Covenant Grunts, and sticky plasma grenades send UNSC Marines flying like rag dolls. Yup -- this is definitely Halo.

The maps in Halo Wars look strikingly similar to those in Halo 3, thanks to vibrant lighting and terrain elevation.

The maps in Halo Wars look strikingly similar to those in Halo 3, thanks to vibrant lighting and terrain elevation.

In designing Halo Wars, Ensemble has a chance to not only channel the spirit of the earlier Halo games, but also expand on elements of the game's wider universe. Halo Wars will take a broader view of the conflict between the United Nations Space Command and the space-faring Covenant, a perspective that hasn't always been possible in previous Halo games. The campaign storyline is set 20 years before the events of Halo, and it's a story that Halo Wars lead writer Graeme Devine says will set the stage for the first Halo. The specifics of the Halo Wars storyline are still a deeply held secret, but Devine did provide a basic overview of the plot. Halo Wars follows the crew of a UNSC support vessel called Spirit of Fire as it undertakes a dangerous mission, and first encounters the disjointed mish-mash of alien races that make up the Covenant. "At this point in history, the Covenant is at its most evil," Devine says. "They are hell-bent on the destruction of humanity, on scouring us from the universe" in their suicidal search for the fabled Halo ring worlds. Halo Wars also introduces a new villain in its campaign mode, a mysterious adversary whom Devine describes as "James-Bond-villain evil."

Halo Wars' campaign mode will take players to a variety of alien worlds the have never been seen or explored by Halo players. One of the first is Harvest, a lush agricultural world that has since been partially "glassed" by the Covenant in an early encounter. Thanks to the Covenant-induced nuclear winter, Harvest is now a cold, barren world that's scarred with plasma burns. Another confirmed planet is Arcadia, a tropical vacation destination that's popular with adventurous tourists. Though Devine wouldn't describe the importance of Arcadia, he hinted that the world holds something of great interest to the Covenant, which sparks a subsequent invasion and mass evacuation. The battles in Halo Wars' campaign mode aren't expected to lead players to the titular ring worlds, as they won't be discovered until 20 years later, but Ensemble Studios confirmed that the Halos will likely appear as maps in the game's multiplayer mode.

Mother of Invention

Though the alien Covenant faction is expansive and detailed, Ensemble quickly learned that the USNC side needed to be expanded for a strategy game. So Ensemble fleshed out the scrappy Marines with a collection of new vehicles, all of which bolster the UNSC's ability to stand toe-to-toe with the Covenant in battle. One of the favorite new additions is called the Cyclops, an Iron Man-esque mechanized power suit that excels at beating the stuffing out of enemy buildings. All told, we counted some

True to their Halo 3 counterparts, Warthogs are fast and nimble. They can leap over gaps to reach otherwise inaccessible areas.

True to their Halo 3 counterparts, Warthogs are fast and nimble. They can leap over gaps to reach otherwise inaccessible areas.

Working in the key details from the Halo shooters has required some crafty thinking from Ensemble. In most RTS games, vehicles simply sit stationary and shoot. But the vehicles in the Halo games feel far more three-dimensional: the Warthog, for example, is highly maneuverable and can run over enemies in addition to blasting them with its chaingun turret. To incorporate more of these concepts, Ensemble added primary and secondary attack buttons for each unit. Tapping the primary attack button will make your Marines fire their assault rifles, for instance. But if you need more stopping power, a tap of the secondary attack button will make them toss out a volley of grenades. You won't need to micromanage these secondary attacks, but it's a handy option to have if you're under siege by a superior fighting force.

Even the Sentinels, the Forerunner sentries that watch over the Halo structures, are being worked into Halo Wars. Some multiplayer maps will contain a "Sentinel shop" that players can capture. Commandeer the Sentinel shop and the Sentinels will reinforce your army, firing their beams at any enemy unlucky enough to draw too close. There's even a beefier Sentinel variant that attacks with electromagnetic pulses, which freezes nearby vehicles in their tracks for several crucial seconds. But you've got the keep an iron grip on the Sentinel shop, lest a crafty enemy take control of the Sentinels for himself.

Comments [61]

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_Mr.Snake

being a ps3 owner and all.... i think this, gears 2, and fable 2 will bring me over to the microsoft side

_Mr.Snake

being a ps3 owner and all..... i think this, gears 2, and fable 2 might bring me over to the microshaft side

kwongji

dude End war will own Mr. Snake if you need a good rts get end war if u need a r.p.g get final fantasy if you need a shooter metal Gear Solid, resistance 2, and Killzone 2 are your mans or you can go nintendo and buy super smash bros or metroid lol

elninothomas

They should release it for PC just in case it doesn't work out for the 360 version

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