Resistance 2 Multiplayer! (Page 2 of 2)

Let's Play Already!

GamePro senior editor Sid Shuman and I kept these things in mind, and anxiously, we jumped right into our first 60-player match in Scotia (the only map we were allowed to play today), a massive redwood tree-lined outdoor map that had plenty of small-town character. (***Note: the build of the game we played today is still extremely early. Lots of features, such as the multiplayer ranking system, have yet to be implemented).

Right away, we saw exactly what we had been briefed on-the assigned squad system, the huge scope, and instant rewards. Divvied into a squad of about six, Sid (he played first) was guided toward each objective which usually had him either defending or storming a point on the map. Small battles happened constantly, and sometimes multiple squads crossed paths, creating bigger fights. As you're driven from objective to objective, there is this constant push/pull mentality that tests your loyalty to your squad, and tempts to you pursue personal gain. In 60-player matches, you'll be split into squads of 4-6 players.

The reward system is easy to identify with. As you shoot an enemy, you see your points increase on the fly. If you kill someone, the points turn red and the baddie will fall. As I played, I noticed that I was immediately drawn to enemy players on streaks. With a "2X" or "3X" hovering over an enemy's head they also glow bright red. This makes them noticeable targets, and taking them out earns more points than a normal kill.

On this map, Scotia, playable weapons included the Carbine, Shotgun, Bullseye, Auger and Minigun. Each weapon included its alternate fire (R1: fire, R2: alt fire, L1: zoom/aim, L2: sprint) such as the double blast for the Shotgun and a shield deploy (think Halo 3 Bubble Shield) for the Minigun. I found the sniper incredibly effective for racking up points, though it constantly made me a glowing target, drawing enemy attention like a giant bull's-eye.

At the end of each game, the scores were tallied up, and we steamrolled right into a few more games on Scotia. I can honestly say the game is playing incredibly fun already-the squad system and rewards make it accessible without dumbing down the experience for the hardcore guys.

While the ranking and matchmaking systems, not to mention specific achievements and rewards, are still under wraps, the multiplayer formula is off to a great start. 60-player matches is quite an ambitious goal, but the development team seems to have worked out some great features to make it a hell of a lot of fun.

As previously mentioned, this is just the beginning. Stay tuned as we get closer to July for lots more GamePro coverage of Resistance 2!

Comments [78]

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kioi

This Game is going to be the best game off 2008 ,Gears of war 2 is going down . ps3 4 life.i dont hate xbox 360 i just think ps3 makes better products. microsoft makes good products. Like halo saved xbox , and socom saved ps2. loved this . lUv Ps3

JDizzleNO1

kioi Posted at: 05/16/08 at 6:15 PM PST This Game is going to be the best game off 2008 ,Gears of war 2 is going down . ps3 4 life.i dont hate xbox 360 i just think ps3 makes better products. microsoft makes good products. Like halo saved xbox , and socom saved ps2. loved this . lUv Ps3
sorry bud..but i dont agree with you saying socom saved ps2..it was its huge library of great games is what made the ps2 a great success...not just one game....

God120

I dont know, the first resistance wasnt that great. I have some hopes for this one though. I want KILLZONE2..

gmayronne

apparently Gamepro liked all the ps3 games theyve played recently, thats a good sign. so far, these 3 games (Motorstorm 2, Resistance 2, and Killzone 2) are receiving praise everywhere, all around the media......which is definately a good thing. i know one thing......im gonna have ALOT of "2s" in my game collection over the next year or two (Gears of War 2, Killzone 2, Ninja Gaiden 2, Resistance 2, Motorstorm 2, and maybe Bioshock 2, and Mass Effect 2......damn that IS a shit-load of 2s)

denveraic

Now by millions do they mean a whole 2 million? Lol. Anyways, this game does look pretty damn sweet. But I can't help but think GOW2 will easily trump it, and sell way more copies. Don't get mad, I just really think it will be the better game, GOW was superior to Resistance in all ways, so they can expand on an already quality product. ROFM2 has a little more work to do in the same amount of time. So far it sounds pretty damn sweet. The limited GOW2 I have seen looks incredible. 2 awesome games either way. But what I really want for the PS3 is Killzone 2. That game has a ton of potential, if they can get it right, it will be phenomenal.

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