Killzone 2 Update! (Page 2 of 2)

One cool new gameplay feature is called "buddy assist." It's a team-based system that triggers you to cooperate with A.I. team members to do context-specific things. In this case, I was prompted by a crouched soldier to launch me up to a high ledge. I was told there are plenty of different buddy-assist spots throughout the game.

There was also one instance of Sixaxis-based gameplay. I reached a point where two Helghast soldiers were firing at me from a window across a gap. I, admittedly lucky, heaved a grenade in the window and blew them practically out the window, leaving one of them hanging out by his feet. Once the action was over, there was a valve that needed to be turned counterclockwise, and by holding down the L1 and R1 buttons and tilting the controller to the left, the valve turns. Releasing L1 and R1 and tilting right, positioned my hands back to the other side of the valve, where I could then inch it along until it popped.

The demo came to an end after I took care of a few more Helghast baddies. Overall I was impressed with the progress so far, and admittedly the game has made a lot of headway in the last six months or so. With expectations so high--we all remember the delays--it's hard to live up to them. Fortunately, Killzone 2 is on the right track.

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Comments [55]

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linewalker

regardless of what people said the first killzone was pretty good, and this one looks to be a hell of fun too.

CHERUB2G

Any word on the gameplay? Graphics look good no doubt but is it playing better than the first? Im glad you stated they improved the frame rates.

rektangl

I never played the first one but my brother played it a lot and loved it!! I will not miss the second one!!

thrillme

wow!! i tell u what....i think this game is gonna do better the Halo 3 n Gta4...just watch. CANT! WAIT!!

HellStaR

It will blow all FPS out of the water, yes even Crysis, Halo, and Resistance 2. And it will be graphically superior to everything for a while.

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