Battlefield: Bad Company
- January 04, 2008 11:51 AM PST
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Battlefield: Bad Company has all the right elements to be the next Call of Duty 4. Will it deliver?
Recently we had the chance to interview Karl-Magnus Troedsson, the senior producer for Battlefield: Bad Company. Troedsson said that Bad Company is going to be reminiscent of old Battlefield titles while also taking the series in brand new directions.
The game is built on a totally new engine called "Frostbite," that renders explosions and environmental destruction like no other. And on top of that, it features an immersive single-player campaign that draws elements from films like Jarhead and Three Kings. We got the demo, so let's see if Battlefield: Bad Company lives up to Troedsson's acclaim.
The focus isn't just on multiplayer in Battlefield: Bad Company.
Like most things, I can usually tell if I like a game within just a few minutes of playing it. That's because, to me, the most important aspects of a game come across instantly. Once a game has a truly solid gameplay formula it can do just about anything. If you understand this, then it's easier to understand why I'm excited for Bad Company. Sure the graphics are good and the characters are fun and engaging--lots of games have that. But when I loaded up my grenade launcher and practically blew an abandoned house to bits, I giggled like a little girl, and few games have made me do that.
The game's plot seems fun. It centers on a small group of social misfits, who, instead of serving lengthy prison terms, agree to fight in the military's specialized combat force called B-company. You play as B-company's newest recruit, Preston Marlowe, as he fights alongside Sarge, Haggard, and Sweetwater.
Some of the best destruction you'll see on the Xbox 360.
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- Jun 22 2008 at 08:51:24:AM PST
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