Max Payne

Judging from the Max Payne?s preview demo and screens, gamers who have been looking for a John Woo?style, gun-in-each-hand, bullets-bouncing-off-pavement-in-slow-motion violence fest may be in luck.

Judging from the Max Payne?s preview demo and screens, gamers who have been looking for a John Woo?style, gun-in-each-hand, bullets-bouncing-off-pavement-in-slow-motion violence fest may be in luck. And May Payne even has a reason for his rampage: revenge. His family has been massacred, he?s on the run from the Mafia and the police, New Yorkers are even ruder than usual (because of a new drug, Valkyr)?and it?s snowing. Clearly, when the weather turns against you, it?s time to pull out the shotgun, check your grimace in the mirror, and engage in some 3D, third-person story-driven urban vengeance.

Max Payne, the game, will effectuate all this mayhem thanks in large part to the MAX-FX engine, photo-digitized textures, and radiosity lighting. More to the point, Payne?s difficulty level will be self-adjusting, so its frustration level should be tolerable; plus, it will ship with a level editor for you more creative gamers.

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