Crysis: Single-Player Impressions (Page 3 of 3)
- October 05, 2007 11:24 AM PST
- Email this!
At the next gun, I saw a few of those red barrels a ways away, but quickly found out that running with a barrel in hand while a helicopter rained bullets down on me wasn't the best idea. After a fiery death, I searched around for a better way. Further away, I found a C4 supply, planted the charge. Two down.
Taking out the third AA gun was harder than the first two combined because it was protected inside a well-guarded military base. After a few foiled attempts to crack my way inside, I found an underground pipe system that popped me up inside the base. But it wasn't ideal as the place was littered with soldiers and I was in serious trouble. I tried numerous ways to gun through or even cloak to the objective, but couldn't even get halfway there without dying in a hail of gunfire.
Yeah, you better save up for that new graphics card.
Finally, I got myself to the outside of the base and swam around to what was essentially a military stockpile of weapons and explosives. I took out the five or so enemies inside, found a pretty little rocket launcher and made my way up to the roof. From there I was surprised to discover that the third AA gun was staring me right in the face, a few hundred feet ahead. I equipped the rocket. Sweet success!
Your Choice
Those three tasks took me most of the hour. Others finished faster, but I'm the type of player who likes to hide in the brush and carefully plan out each objective in a stealthy fashion. And that's the brilliance of Crysis. It's do-as-you-please, but not in that quasi way that just presents you with a bunch of different paths.
Technologically speaking, though, this could be the most advanced game to grace the PC, meaning is probably the best-looking video game to date. And that's expected, as Crysis is really the first true next-gen PC games. You better upgrade that rig on November 16.
- Previous Page Prev
- Next Page Next
- 1
- 2
- 3