The Demo from Hell: LittleBigPlanet (Page 2 of 2)

"Come on, guys," the rep says, the note of annoyance clear in his tone. "Let's get this level finished."

Was there any room for enjoyment in this demo? With our hopes rapidly deteriorating, we began to follow the rep again. His character was waiting for us at the top of a high platform that was only accessible by grabbing onto a couple of nearby stars. I easily made my way up, but my fellow editor was having a hard time. After multiple attempts, he was suddenly teleported to our location. What just happened?

"Sorry," the rep said. "I have to keep this demo moving along."

"I'm out of here," the other editor responded. Clearly, he has reached the end of his rope. "See you at the Rock Band event, Moses." He put his controller down and walked away, never once acknowledging the rep.

I felt the urge to follow him, but I decided to stick around, hoping against hope that things will somehow get better. Moments later, someone from Sony walked up and informed the rep that a journalist from a major national newspaper wanted to join in on the demo. This was fine with me: having another player along for the ride meant I wouldn't have to go one-on-one with the rep.

The reporter from the newspaper, a young woman, approached the demo station, took a seat next to me, and picked up the controller.

The rep looked at the new journalist and said something that I still have trouble believing: "To play LittleBigPlanet," the rep said, "you must learn to walk before you can run, and run before you can sprint."

Say what? This guy has obviously been watching too many episodes of Kung-Fu.

"Can we play with the stickers on this time?" I requested, trying one last time to have some damn fun with the game. "I'd really like to play with them."

My request was, of course, completely ignored. By this point, I was ready to walk away from the demo but the decision was made for me when the Sony rep who had brought the newspaper reporter returned. There were two more editors from the same newspaper that had requested a demo as well.

This is when the rep from Hell slapped me across the face with the ultimate insult. He turned to me and said, "Can I have the controller?" By his tone, it is obvious that he was not asking but telling me to give up my spot.

Despite his incredibly asinine behavior, I maintained my professionalism and passed the controller on. I got up and walked away from the demo station with my mind racing. What had just happened? How had the demo gone so terribly wrong?

Wasn't LittleBigPlanet about freedom and having fun? Wasn't it meant as a game where anyone could create a world based on their own unique creative vision? A game where everything was shared?

It was, without a doubt, the most inconsiderate and rude demo I have ever had to suffer through. Hopefully, I will soon have another chance to play LittleBigPlanet and this time, I hope that the person running the demo will focus on what is most important: letting us have fun with the game.

LittleBigPlanet Trailer
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