BioShock (Page 2 of 4)

This is Bioshock. What you just read was the in-game introduction to how this violent, moody, and morally ambiguous game begins. Recently I was invited to check out Bioshock, and see, firsthand, the progress that has been made on the game since its unveiling back in early 2006 as well as play, right from the start, the beginning areas of the collapsed utopia known as Rapture. And if you think the introduction sounds good, you ain't seen nothing yet.

Once I had reached the ocean floor and entered Rapture I quickly realized my safety was in no better condition now that I was here. Irrational had done an amazing job at capturing the feeling of a lost and destroyed utopia. Rapture looked war-torn and unstable. Amid the once beautiful art deco furnishings water seeped out of the walls, bulkheads creaked and debris was everywhere. My opinion was confirmed when another voice came up over the intercom. He said he was a resident of Rapture and that the city, and those living within, were falling apart. Recommending I find safety, he told me to meet him in the security center further in the complex.

Carefully exploring further I began to hear noises among the shadows - almost like whispers. Was someone nearby? If so, they were following me and they didn't want to be found. I looked for the nearest weapon I could and grabbed a wrench among the rubble.

No sooner had I gripped my makeshift weapon that a deformed figure leapt from the darkness. With hooks for hands and blood-soaked clothing the creature screamed "Adam! It's MINE!" as it flailed its deadly appendages at me. Parrying its slashes, I drew my hand back and smashed the wrench into the creature's pale, inhuman face. After two more blows the grotesque attacker finally succumbed to its wounds. Only later I would find out I had been stalked by a "splicer", one of the many deranged former denizens of Rapture whose dependence on a powerful gene-altering substance called "Adam" was responsible for these horrible state of affairs.

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