Tom Clancy's EndWar
- June 08, 2007 10:30 AM PST
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Tom Clancy's newest franchise is completely voice-controlled. We break down EndWar inside!
It's not a stealth game. It's not an over-the-shoulder urban shooter or a squad-based FPS. Despite what many are saying, it's not even a real-time strategy game -- at least, not as they're commonly known. Built for console play by the team that developed Splinter Cell: Double Agent, Tom Clancy's EndWar is something special: a strategy title that breaks away from the mold of the RTS genre and its stereotypical platform. It's still an RTS, to the admitted bewilderment of many fans of the Tom Clancy franchise. It just happens to be completely different from every other strategy game on the market.
Case in point: Arbitrary resource management has been thrown out the window. In EndWar, your only resources are your troops and the vehicles they guide. Likewise, the routine of building structures and developing technology trees has been left to other games; here, the only constructing you'll be doing is of tactical maneuvers and synchronized operations.
The world is yours.
Because that's really what EndWar is all about: frighteningly realistic tactical warfare in a very near future. On the fields of tomorrow's battles, there are no godheads helming the near-instant development of stand-alone bases. In the real world, generals can't create tank platoons in a matter of minutes. They have to make do with what they have at the start of engagements, preparing stratagems to outwit (and hopefully overwhelm) the opposition. If a battle doesn't break their way, they must improvise; if the enemy orchestrates a damning attack, they must adapt.
Tomorrow's War
Ubisoft Shanghai is trying to create a game that reflects the realities of war as it could likely unfold in the year 2020. In true Tom Clancy fashion, they've researched staggering amounts of data on weapons and weapon prototypes either already in use or in the early stages of development. Unmanned hunter-killer drones, aerial assault vehicles, microwave emitters that boil the water in human flesh, and space-based projectile weapons that can deal as much damage as low-yield nuclear weapons (without the radioactive backlash, of course) -- all are either under development or already in use, in real life, by today's world powers. All will find their place on EndWar's virtual battlefields.
EndWar is completely voice-controlled.
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- May 30 2008 at 01:24:48:PM PST
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