Splinter Cell: Conviction

Sam is changing gears. In Conviction, he's not hiding the shadows anymore. Now, he's blending in with the crowd.

His daughter is dead. His status as a nonofficial cover operative for the CIA has disintegrated. And now, Sam Fisher is on the run from the NSA. Double Agent's final "To Be Continued" message was one hell of an understatement.

Last September, Ubisoft made a widely-publicized oopsie when it posted two gigabytes of promotional material (regarding games both announced and unrevealed) on its public FTP. Double Agent hadn't even been released, but the first hints of its sequel spread across the internet in a feverish blaze. Images of a bearded Sam Fisher, sporting long hair and civilian clothes, sparked rumor and debate overshadowed only by Double Agent's long-awaited release the following month.

Until recently, talk of the fifth Sam Fisher game was the stuff of wonder and speculation. Now, with facts in hand, Splinter Cell: Conviction is preparing a debut under the revealing rays of the noonday sun. And we do mean revealing-Sam will be stepping into daylight this time around for what looks to be, for him, a very different take on stealth combat.

Like Assassin's Creed, Ubisoft's other stealth game currently under development, Conviction will find Sam using crowds as a form of dynamically-shifting cover. In place of a 'shadow' gauge, the game will sport a 'danger' gauge, serving as a visual cue to relate to the player just how much hot water they're in at any given moment, no matter the time of day. The trick to keeping that gauge low will be to follow the ebb and flow of the crowds, moving at the same pace and in the same manner as the commoners.

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