QuickSpot
- March 02, 2007 15:58 PM PST
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In the vein of Brain Age, Namco's QuickSpot is pretty darn addictive. But is it worthy of joining your DS collection?
Highlights:
- A quick, pick-up-and-play DS game in the same vein as Brain Age
- The entire game is based on pointing out the slight differences in two similar pictures
- Gameplay is as simple as circling objects on the touchscreen
- Pictures are typically bizarre and funny.
- The game has the potential to get tiresome
- DS Download play with support for up to eight players
QuickSpot for the Nintendo DS is Namco's blatant way of capitalizing off the Brain Training phenomenon that has sucked DS owners into flaunting their youthful brain age in the faces of friends and coworkers. And what's wrong with that? Nothing, really; it's just more proof that the DS is suited for pick-up-and-play, puzzle-y games.
The Basics of Play
Like the name says, QuickSpot challenges you to quickly spot difference(s) in two pictures, one on the top screen and the other on the bottom (touchscreen). Like a mix between Where's Waldo and the Hidden Pictures section in Highlights magazine, you'll circle the dissimilarities in the touchscreen picture. This is pretty much the running concept of the game, and the only differences come with the game's two modes.
Game Modes
The first mode is called Rapid Play, and here there is one difference in the two images, which you'll be tested to find and circle as fast as you can. Once you've got it either right or wrong, you'll go right to the next image, and so on until time runs out. You actually have to circle the objects in the picture instead of just tapping them, giving you a little more control over what you want to highlight. Sometimes it will tell you to circle a smaller area, meaning the area you circled was too broad for it to recognize the specific object you're trying to highlight.
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