Spider-Man 3 (Page 2 of 2)

Back in Black

All that may sound like fun, but it's nothing compared to what Spider-Man can do when under the ultimate power of the alien Symbiote. That's right; you can play as black-suit Spidey, and it's an absolutely primal experience. When in black-suit mode, Spidey can jump higher, swing faster, and punch harder.

Black-suit Spidey also comes equipped with a rage meter. When in rage mode, Spidey glows with intense fury, allowing him to deliver even more damage and spectacular special combat moves.

"I make this look good."

Much like the movie, the storyline in Spider-Man 3 focuses on Peter Parker's discovery of and issues with his sleek new outfit. In contrast with previous Spider-Man games, you engage the story mode as you please from the central map screen, and the plot automatically switches between red suit missions and black suit ones.

In addition to the main storyline, Spidey must help scale back the gang turf wars of Manhattan. The central map screen, which is laid out very similarly to Google Earth, displays the contested territory of each of the three gangs. Your job: restore order and eliminate gang presence in the metropolitan area. Good luck, Spidey.

Cin...Cin...Cinteractive

One of the most appealing aspects of Spider-Man 3 is that it has next-gen written all over it. In fact, we're going to go out on a limb and call this the most interactive-theatrical experience ever encountered. "Cinteractive" is what Activision calls the game's forward-thinking leap into the realm of interactive cut scenes.

Here's how it works. Much like other games, at key moments an interactive movie seamlessly transitions you into the next plot twist, adventure, or stage of combat. The big difference is that during these interactive movies, this brand new Cinteractive element comes into play. During these stages, icons representing buttons on the controller will pop onto screen prompting you to press them in a timely fashion, similar to God of War's finishing moves (think Simon Says). If you press them in the right order, you successfully complete the segment. Press them in the wrong order, and you fail.

Boss battles have their fair share of Cinteractive moments, but the beauty of this system-a first for gaming-is that it shouldn't distract you to the point of breaking your focus. If anything, the Cinteractive moments suck you deeper into the experience of being Spider-Man. Get your swing on.

"All that yoga's really been paying off."

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