- PS3 ››
- Driving ››
- MotorStorm
Sony to host MotorStorm chat
- February 08, 2007 16:19 PM PST
- Email this!
Evolution Studios' development team will be on hand tomorrow on Sony's PlayStation forums to answer questions about the upcoming racing title.
If you're interested in finding out more about the development process behind Evolution Studios' upcoming game MotorStorm for the PlayStation 3, then you're invited to an intimate chat on Sony's official PlayStation.com forums. This U.K.-developed smashmouth racing game, featuring tons of desert-themed tracks and a wide array of rally vehicles, is scheduled for release in American stores this March. In the meantime, however, any questions you may have about the game can be answered during the chat hosted tomorrow, February 9th, at 4PM PST.
According to the original forum post, here's a list of the developers who will be in attendance:
Simon Benson
Simon Benson is the producer of MotorStorm", which means he is the main man, running the project from day to day and being responsible for its quality and timely delivery. He was a multiple-award winning engineer at British Aerospace where he helped design military planes before he joined us, and has a background in programming. Ask him questions about how to manage such a complex long-term project, how each and every team works on the game and careers in Production or Code.
Nigel Kershaw
Nigel Kershaw is both the Senior Designer on MotorStorm" and the Manager of all the other designers. He and his team liaise with artists, coders and testers as well as the production staff to look after all of the interactive side of the game, including the difficulty curve, the interactions between vehicles, the AI, the handling and the gameplay generally. Nigel has worked as a designer for over a decade and has always specialised in racing titles. Ask him questions about what it takes to be a game designer, what influenced the creation of MotorStorm" and how to finish those fiendish Level 4 races.
Paul Rustchynsky
Paul joined Evolution Studios in 2004 as a Junior Designer after graduating with a First Class Honours degree in Computer and Video Game Design. He has since become an integral member of the design team and specializes in vehicle handling and physics, and works closely with physics programmers in a 'hands-on' way to create the distinctive handling types across the seven different vehicle classes in MotorStorm". Paul is one of our most hardcore gamers and is a massive games collector. Ask him questions about the challenge posed by balancing seven different classes, the technology behind our handling and the implementation of difficulty in our games.
John McLaughlin
John is the SCEE Associate Producer of MotorStorm. John is responsible for the day to day running of MotorStorm from the publishing side of things and works very closely with Evolution Studios to ensure Motorstorm reaches the quality standard we come to expect from a SCE published title. He has worked at Sony Europe for over 11 years and has a wealth of experience from day one of Playstation launch right through to Playstation 3. John has specialised in Driving games over the past 5 years with production work in all 5 of the World Rally Championship games also from Evolution Studios. Ask him about life at Sony, how to forge a career in production and dealing with the hugely varied tasks of an External Producer, including how we've worked with PR and marketing to get the message out for MotorStorm.