Miyamoto Changes Zelda's Wii Controls

Acclaimed game designer Shigeru Miyamoto has made major modifications to the control scheme for the highly anticipated The Legend of Zelda: Twilight Princess on the Nintendo Wii.

Now you'll actually be waving the Wii-mote around like a real sword. Huzzah!

Now you'll actually be waving the Wii-mote around like a real sword. Huzzah!

At E3 2K6, players used the B button to unleash Link's sword as Miyamoto felt players would get tired if they had to swing the Wii-mote around constantly. After much debate, however, Miyamoto has ultimately changed the control scheme of Twilight Princess to reflect just that.

Translated by IGN, Miyamoto spoke with Nintendo Dream of Japan, stating that "upon actually playing it [like a real sword], it's more interesting this way."

And now that the B button has been freed of its slashing duties, Link's bow that was once assigned to the directional pad has taken over the B-button functionality. According to Miyamoto, the new control scheme allows for easier and quicker shooting.

If you were blown away by Twilight Princess for the Wii at E3, Miyamoto added that "what you played at E3 was just the tip of the nail."

THE VERDICT by Travis Moses Travis Moses's Avatar

After playing Twilight Princess on the Wii at E3, I couldn't agree more with Miyamoto's decision to change the control scheme. Firing the bow felt clumsy and awkward. The new sword mechanic on the other hand, sure it will be loads of fun at first, but after the fourth dungeon you'll be walking around with Popeye arms and more arthritis than your grandpa.

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