The Full Tech Specs for Gamecube

Here' s the lowdown nitty gritty details for all you gearheads out there. Try to hold yourselves together as you peruse this powerful list of processing power!

  • Official Name: NINTENDO GAMECUBE
  • MPU("Microprocessor Unit")*: IBM Power PC "Gekko
  • Manufacturing Process: 0.18 microns Copper Wire Technology
  • Clock Frequency: 405 MHz
  • CPU Capacity: 925 Dmips (Dhrystone 2.1)
  • Internal Data Precision: 32bit Integer & 64bit Floating-point
  • External Bus Bandwidth: 1.6GB/second(Peak) ( 32bit address, 64bit data bus 202.5MHz) Internal Cache: L1: Instruction 32KB, Data 32KB (8 way), L2: 256KB (2 way)
  • System LSI: "Flipper"
  • Manufacturing Process: 0.18 microns NEC Embedded DRAM Process
  • Clock Frequency: 202.5MHz
  • Embedded Frame Buffer Approx. 2MB
  • Sustainable Latency : 5ns (1T-SRAM)
  • Embedded Texture Cache Approx. 1MB
  • Sustainable Latency : 5ns (1T-SRAM)
  • Texture Read Bandwidth: 12.8GB/second (Peak)
  • Main Memory Bandwidth: 3.2GB/second (Peak)
  • Color, Z Buffer: Each is 24bits
  • Image Processing Function: Fog, Subpixel Anti-aliasing, HW Light x8, Alpha Blending, Virtual Texture Design, Multi-texture Mapping/Bump/Environment Mappping, MIPMAP, Bilinear Filtering, Real-time Texture Decompression (S3TC), etc.
  • Other: Real-time Decompression of Display List, HW Motion Compensation Capability

    *The Gekko MPU integrates the power PC CPU into a custom, game-centric chip. (The following sound-related functions are all incorporated into the System LSI)

  • Sound Processor: Special 16bit DSP
  • Instruction Memory: 8KB RAM + 8KB ROM
  • Data Memory: 8KB RAM + 4KB ROM
  • Clock Frequency: 101.25 MHz
  • Maximum Number of Simultaneously:
  • Produced Sounds : ADPCM: 64ch
  • Sampling Frequency : 48KHz
  • System Floating-point:
  • Arithmetic Capability: 13.0GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)
  • Actual Display Capability: 6 million to 12 million polygons/second

    (Display capability assuming actual game with complexity model, texture, etc.)

  • System Main Memory : 24MB Sustainable Latency: 10ns or lower
  • A-Memory: 16MB (100MHz DRAM)
  • Disc Drive: CAV (Constant Angular Velocity) System Average Access Time 128ms Data Transfer Speed 16Mbps to 25Mbps
  • Media: 8cm NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology Approx. 1.5GB Capacity
  • Input/Output : Controller Port x4 Digicard Slot x2 Analog AV Output x1 Digital AV Output x1 High-Speed Serial Port x2 High-speed Parallel Port x1
  • Power Supply: AC Adapter DC12V x 3.5A
  • Main Unit Dimensions
  • 150mm(W) x 110mm(H) x 161mm(D)
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