The Full Tech Specs for Gamecube
Here' s the lowdown nitty gritty details for all you gearheads out there. Try to hold yourselves together as you peruse this powerful list of processing power!
Official Name: NINTENDO GAMECUBE
MPU("Microprocessor Unit")*: IBM Power PC "Gekko
Manufacturing Process: 0.18 microns Copper Wire Technology
Clock Frequency: 405 MHz
CPU Capacity: 925 Dmips (Dhrystone 2.1)
Internal Data Precision: 32bit Integer & 64bit Floating-point
External Bus Bandwidth: 1.6GB/second(Peak) ( 32bit address, 64bit data bus 202.5MHz)
Internal Cache: L1: Instruction 32KB, Data 32KB (8 way), L2: 256KB (2 way)
System LSI: "Flipper"
Manufacturing Process: 0.18 microns NEC Embedded DRAM Process
Clock Frequency: 202.5MHz
Embedded Frame Buffer Approx. 2MB
Sustainable Latency : 5ns (1T-SRAM)
Embedded Texture Cache Approx. 1MB
Sustainable Latency : 5ns (1T-SRAM)
Texture Read Bandwidth: 12.8GB/second (Peak)
Main Memory Bandwidth: 3.2GB/second (Peak)
Color, Z Buffer: Each is 24bits
Image Processing Function: Fog, Subpixel Anti-aliasing, HW Light x8,
Alpha Blending, Virtual Texture Design,
Multi-texture Mapping/Bump/Environment
Mappping, MIPMAP, Bilinear Filtering,
Real-time Texture Decompression (S3TC), etc.
Other: Real-time Decompression of Display List,
HW Motion Compensation Capability
*The Gekko MPU integrates the power PC CPU into a custom, game-centric chip.
(The following sound-related functions are all incorporated into the System LSI)
Sound Processor: Special 16bit DSP
Instruction Memory: 8KB RAM + 8KB ROM
Data Memory: 8KB RAM + 4KB ROM
Clock Frequency: 101.25 MHz
Maximum Number of Simultaneously:
Produced Sounds : ADPCM: 64ch
Sampling Frequency : 48KHz
System Floating-point:
Arithmetic Capability: 13.0GFLOPS (Peak)
(MPU, Geometry Engine, HW Lighting Total)
Actual Display Capability: 6 million to 12 million polygons/second
(Display capability assuming actual game with complexity model, texture, etc.)
System Main Memory : 24MB Sustainable Latency: 10ns or lower
A-Memory: 16MB (100MHz DRAM)
Disc Drive: CAV (Constant Angular Velocity) System
Average Access Time 128ms
Data Transfer Speed 16Mbps to 25Mbps
Media: 8cm NINTENDO GAMECUBE Disc
based on Matsushita's Optical Disc Technology
Approx. 1.5GB Capacity
Input/Output : Controller Port x4
Digicard Slot x2
Analog AV Output x1
Digital AV Output x1
High-Speed Serial Port x2
High-speed Parallel Port x1
Power Supply: AC Adapter DC12V x 3.5A
Main Unit Dimensions 150mm(W) x 110mm(H) x 161mm(D)