Chinese Impose 3 Hour Limits on MMOs, Sponsor Anti-Japanese Propoganda Game

aming in China gets weirder by the day.

China's press service, Interfax, has passed along news that the country is planning to impose strict new limits on online gaming habits. The rules restrict MMO game sessions to three-hour intervals; players who exceed that limit will begin to lose character abilities and item hunting capabilities. China hopes to implement the system in 2006.

This is the latest move by China to control its surging online gaming community. China has already announced new age verification checks to stop minors from games that allow player-killing (which includes a sizeable number of popular MMOs, including World of Warcraft).

This latest regulation certainly comes as strange news, but what's stranger is that China itself is encouraging its own citizens to play nationalistic online games.

announced reported that Chinese game publisher PowerNet Technology will develop a new MMO game with the help of the China Communist Youth League (CCYL).

The game is called "Anti-Japan War Online," and it leverages the political strife that has long marked relations between the two Asian superpowers. The game, due out this year, will recreate the WWII Japanese invasion of China between 1937 and 1945, and will give players a "patriotic feeling when fighting invaders to safeguard their motherland," according to PowerNet Project Manager by the surname of Liu.

Players will band together to take on the Japanese forces, but will be forced to play on the side of the Chinese. There will be no option to play the game as a Japanese soldier.

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