- PC ››
- Strategy ››
- Lords of EverQuest
Lords of EverQuest Shapes Up
- July 29, 2003 15:55 PM PST
- Email this!
The PC world's most improved RTS?
When Lords of EverQuest was announced for the PC last spring, it looked like just another RTS in a crowded field of the suckers?since then, however, newer information has revealed Sony Online's latest PC title to be the "answer to Warcraft III" that many seem to see it as. SOE added some fuel to the fire today by sending off some new screenshots from LOE, due to hit PC store shelves October 20 in the U.S.Lords of EverQuest will feature three nations: The Eldaar Alliance, made up of elves, Froglock, Halflings, and Elementals; the Shadowrealm, consisting of gnomes, dark elves, iksar, mogri, ogres, goblins, and trolls; and the Dawn Brotherhood, whose races SOE hasn't revealed quite yet. These three groups are all searching for an artifact that turns anyone who holds it into a demigod.
The big thing that makes LOE different from any other Warcraft clone is its greater emphasis on individual units. All fighting units can use any item in the game, and all units in the game gain experience points and level up over time. Doing side quests gets you transfer points, which you can spend to carry individual units over into the next mission, enabling you to pick your highest level units and bring them along when you move on. You can play the game as a typical RTS, but you can also play it as a party-based strategy game in which you keep a handful of units and keep them alive, so that by the end of the game you have a party of powerful level-50 units. On top of that, you get to pick a Lord unit, which has special powers of its own, and you can knight units of 6th level or higher, which completely changes the unit's look and gives it powers as if it were a mini-lord. As an added touch, you can name your own units to give them a little flavor.
More info is coming shortly, so be patient.