Some Shots From Red Dead Revolver

  • by Fennec Fox
  • September 06, 2002 00:00 AM PST

Capcom "blows us away" with more "double-barreled" screens from their "fun-slinging" shooter, causing us to spout off bad cowboy puns all morning.

Designing a game based on vintage Western films can be a lot harder than it looks. Sure, you've got a rich movie tradition and mounds of atmosphere to work with, but putting it all together into a believable story�while still giving the player enough exciting stuff to do�is something that's pretty rarely seen. (Unless you count Agetec's Rising Zan: The Samurai Gunman as a Western game. Which we don't.)

Capcom is attempting to answer the call for some next-gen highfalutin' cowboy action with Red Dead Revolver, a new PlayStation 2 title that impressed lots of E3 showgoers (including our own Mr. Pong Sifu) a few months ago. We got some gameplay screens in earlier today, and we have to admit�they're making us all almost as excited as Pong was.

Playing as a lone gunman named Red Hunter, you'll wend your way through nearly every classic Western situation in the book�shooting people off of the roofs of buildings, riding alongside a runaway train filled with bank robbers, rescuing frilly-clothed harlots from drunken villains, and so forth. It's not a gun shooter in the strictest sense of the term, though: you view the action from behind Red most of the time, using a local radar to track down enemies and dodging bullets if you don't shoot them down quickly enough. You'll have a bunch of weapons at your disposal, and strategy will play a factor now and again�there's no need to charge into an outlaw stronghold when you can go around and shoot them all in the back, after all.

Red Dead Revolver doesn't have a release date quite yet, but it should come out for PS2 sometime next year. Stay tuned for more info as it comes.

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