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Mirror's Edge gives mixed reviews the finger, ships for PC
- January 14, 2009 08:59 AM PST
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EA's ambitious first-person adventure game, somewhat criticized for its clunky combat, makes its way to the PC today; new console DLC also incoming.
REDWOOD CITY, Calif.--(BUSINESS WIRE)--DICE, an Electronic Arts Inc. studio (NASDAQ:ERTS), today announced that the critically acclaimed first-person action adventure title, Mirror's Edge(tm) has shipped for the PC to retailers in North America and will ship worldwide on January 16th. Players who purchase the PC version of the game will also receive a free copy of the Mirror's Edge remix album. The album features the popular title track "Still Alive" performed by Swedish rock/pop star Lisa Miskovsky and remixes by some of today's hottest artists including Benny Benassi, Paul van Dyk and Armand Van Helden.
DICE also confirmed today that downloadable content (DLC) for the PLAYSTATION(r)3 computer entertainment system, the Xbox 360(r) videogame and entertainment system and the PC will be available January 29th. This special DLC pack will challenge players to achieve the fastest times possible on nine races across seven all-new and totally redesigned Time Trial maps. The DLC pack will be available for $10 USD or 800 Microsoft points.
Mirror's Edge is a unique first-person action adventure where players are introduced to Faith, a 'runner' in a world where communication channels are highly monitored and the movement of information is closely watched. When Faith's sister gets framed for murder, Faith finds herself on the edge of the city, on the wrong side of the law. The PC version of the game uses the NVIDIA(r) PhysX(tm) physics engine to bring the world of Mirror's Edge to life with real-world visual effects of wind, weapons impact, and free-motion movements.
Gamers can download the free demo available now at the PlayStation(r)Store and Xbox LIVE(tm) Marketplace. The demo features a tutorial of the game, a segment of the single-player story mode and sections of the addictive Time Trial mode.
Featured on the front cover of over 40 gaming magazines in 2008, Mirror's Edge also won numerous critic awards including the Game Critics Award for "Best Original Game" and the IGN award for "Best Action Game" at E3. Mirror's Edge was developed at EA Digital Illusions CE AB (DICE) in Stockholm, Sweden. The game is rated "T" by the ESRB and "16+" by PEGI.
See also: Mirror's Edge review (Xbox 360)
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- Jan 13 2009 at 08:14:16:AM PST
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I borrowed this game and don't really care for it. Sure it has time trials for replay value but the game is more frustrating than fun.
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Everytime I play this game it makes me wanna puke . Not from the camera movement and view, but the lame action sequences!!!!
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Not only is the game ugly to look at, but it plays like shit.
You can't tell me all the gaming sites and magazines weren't paid off to say how great it was.
Literally every site and mag said that it was the greatest thing since sliced bread. I don't know one person that would even borrow it to play it, it also makes for queasiness and stomach upset.
Good job EA, just for kicks can you please show us the face of the guy that approved this project so we can all laugh at him?.........thanks
Man it sucks.
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I played the demo and immediately thought the idea of jumping off gigantic red ramps on to other red ramps boring. Not to mention that the game seems to make everyone want to vomit. It is definitely a below average game.
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I don't know, I reviewed the game and even though I thought it had its flaws, there were moments where I truly enjoyed myself. I think DICE should be commended for taking just a huge risk with the gameplay. I personally hope they do a sequel and fix some of the problems.
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I don't see why everyone is so negative, did you expect this game to be a FPS? The whole point of this game is basically Prince of Persia in a first person perspective. The controls for the game are tight for all the platforming, but yeah the combat doesn't work well (which is beside the point, you are challenged to avoid combat with wall runs, jumps, ducks and etc.) Anyways, I think the demo gives you chance to see if you like the idea.
Also you can turn off the "red run path" in the menu and you are encouraged to take different paths anyway.
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TKK wrote:
I don't know, I reviewed the game and even though I thought it had its flaws, there were moments where I truly enjoyed myself. I think DICE should be commended for taking just a huge risk with the gameplay. I personally hope they do a sequel and fix some of the problems.
It's great to see anyone at EA taking risks again. From watching my friend play, I can say that I like that they at least went for a fresher approach with the gameplay. It's not like EA has really been killing us with innovations lately.
It's nice to see a change of pace.
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I liked it the demo, though I would not pay 60 bucks for the game. Maybe if I had that 3d card for my pc, than that would be a diff story
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