Why modern Sonic games will always suck

OMG Nintendo examines why recent sonic games fail. Hint: they try to do too much.

Why Modern Sonic Games Will Always Suck

Let's stick to running, m'kay?

Sonic Unleashed is a game that kind of belongs to the Wii by default. With its DIMPS-designed daytime levels, the Wii SKU has managed a whopping... 72% Metacritic average! And that's seven points ahead of the 360 SKU. Sadly, the Wii's higher score is coming from the game being shorter, which means less time spent in Werehog levels hunting down medals.

Since everyone hates this slow-paced collecting crap in Sonic games, why does it keep showing up? I asked Sega about this at E3 and got a "well, it's for gameplay variety!" answer that sounded pretty fishy. It turns out that is, in fact, a complete and total lie. David Clayman at IGN got a real answer, and mentioned it offhand in the Three Lights Xbox 360 podcast. Indoor Heroes has a handy-dandy transcript of the comment I'm going to quote verbatim here:

Continue reading at OMG Nintendo...

Comments [14]

post a comment

jstern

The answer why they will always suck is simple. Sega doesn't have a Miyamoto type that makes sure that each franchise plays and feels like that franchise is supposed to play an feel. Look at Sonic Rush, many kids love it, but to me it feels more like the designer made a Sonic game based on the Sonic stereotype of just pressing forward and going fast. Sonic and Knuckles plays more like a pinball machine.

trackrunner89

Did anyone ever notice that sonic games on nintendo platforms tend to be superior to other console versions? Sonic heroes, sonic unleashed, and shadow played the best on nintendo systems. Sonic and the secret rings, sonic advance, and sonic rush were better than sonic the hedgehog and sonic rivals. Dont forget the last awesome sonic games sonic adventure 1 and 2 were also ported to the gamecube.

donkeykong57

Yeah, the developers use unnecessary gameplay that stray away from Sonic's roots. The last Sonic game I enjoyed was Adventure for the Dreamcast. It's almost like SEGA is afraid to make an old school theme Sonic game. I'd rather it be linear than shit.

hitmonlee

I think they should let Yu Suzuki and Miyamoto team up to make the next Sonic game. No way in hell would that game suck.

eday_2010

Sonic's gameplay doesn't translate well in 3D. He's best played from a side view. The Sonic Advance and Rush games were pretty good, but way more linear than the Genesis titles of yore. Those games were a mix of speed and strategy, whereas the portables are speed and more speed where you almost travel the same path all the time.

greensabre

Well I've always hated Sonic games, 2D or 3D. I never felt like I knew where I was going in the 2D games because you're moving so fast and can't see more than 10 feet in front of your character.

deadmanwalking

Sonic has always sucked. The only people that were into sonic were the dark and brooding tools that preferred the Genesis over the SNES.....it was Sega's answer to Mario, . . . and it wasn't because it was necessarily a great game, it was because they (sega) told us it was

I always found Sonic games to be depressing, unfunny and not at all cute or endearing. Without it's own platform to rely on it will never sell squat. THey should put the dumb looking game out of it's misery.

eday_2010

hitmonlee wrote:

I think they should let Yu Suzuki and Miyamoto team up to make the next Sonic game. No way in hell would that game suck.

What they need is to get Yuji Naka back to work on a Sonic game. He's the brains behind the original classics.

Post a Comment