Video games receive high marks in annual report card

A controversial media watch group has released its 13th annual report on the state of the video games industry, handing out three As, a single B+, and one nebulous "I" for "Incomplete."

Whose homework was gobbled by the dog? Parents, it seems, who received the incomplete in "parental involvement." I guess that's the National Institute on Media and the Family's tongue-in-cheek way of saying "Parents, thy work is never done."

The report card summary:

ESRB Ratings: A

The addition of ratings summaries is yet another step forward in the growing list of improvements that the ESRB has made in recent years.

ESRB Ratings Education: A

We commend the ESRB for intensifying efforts to help parents understand the video game ratings. The ESRB has become the entertainment industry leader in educating retailers and parents about the rating system.

Retailer Ratings Enforcement: B+

The 80 percent enforcement rate shows significant progress with still some room for improvement.

Gaming Console Manufacturers: A

Parental controls, timing devices and parent education efforts are all major improvements giving parents more tools to supervise game play.

Parental Involvement: Incomplete

The focus of this years report card is providing parents with the information they need. All segments of the industry have made significant improvements in recent years. Parents now have more information and tools than ever before. However, the constant changes present new challenges. Parents need to pay more attention to the amount of time and the types of games their kids play. The parent guide section in this report card is intended to motivate and equip parents to do this.

For all the seeming good news here, you'll want to be mindful of some issues with the report:

It isn't scientific. The National Institute on Media and the Family may have research data tucked away somewhere, but not in a way that explains the scores handed out. Do I think the ESRB has improved its ratings? Sure. That console manufacturers are providing better tools to regulate content? Yep. That retailers have cracked down on ratings enforcement? Of course, but only because other studies have suggested as much. The report's "research citations and resources"? All news dailies and at least one tabloid-style blog. That's fine for water cooler conversation, but not for parenting guides that purport to be authoritative.

The game lists are flawed. Grand Theft Auto IV makes the NIMF's "games to avoid" list, whereas Spider-Man: Web of Shadows gets the report's "great games for kids" blessing. Sounds about right, right? Maybe, but in Grand Theft Auto IV, players are generally punished for behaving violently. Whip out your baseball bats and semiautomatics and blaze away at random passerby and you'll often end up quashing missions or complicating progress because you just invoked a SWAT-style smack-down. In Web of Shadows, by contrast, you can heave one or two ton vehicles at innocent bystanders while the cops stand by like blank-faced spectators. You're actually enticed to harm citizens at times so you can snap them out of exploding vehicles or swing them over to hospitals to quickly satisfy quotas. I've committed far more depraved acts in Web of Shadows than Grand Theft Auto IV, if throwing hundreds of cars and eradicating thousands of innocent citizens counts as unprincipled. (I'm not saying either game is or isn't kid-safe, just pointing out a gaping logic hole in the way games are critiqued and categorized.)

The Pediatrics study referred to in the "reseach update" is academically disputed. See my two-part interview (one, two) with Texas A&M psychology professor Christopher Ferguson for background on the Pediatrics study and a taste of just one of several alternative academic takes on the issue. I have no problem with Doug Gentile's even-toned summary of his colleagues' academic study, but including it and nothing from other respected researchers who happen to disagree on scientific principles makes the NIMF report look academically lopsided.

The NIMF recently accepted $50,000 from the Entertainment Software Association. Isn't that a conflict of interest? GamePolitics thinks so. I do too. It's axiomatic: You can't take money from the very industry you're supposed to be watchdogging. With all due respect to either group, shame on both the NIMF and ESA for muddying the water here.

That said, the actual tone of the study is generally even-handed. Hyperbole is pleasingly absent. If you just want a reasonable summary of some of the most salient developments in the industry per 2008 such as who's playing games these days, how old are they, what gender, etc., it's a helpful essentially accurate read as long as you're willing to dive deeper and read further elsewhere before making actionable decisions.

What's an actionable decision? I'll go with Harvard researcher Cheryl Olson (co-author of Grand Theft Childhood) when she said in a phone interview "a lot of it's just common sense." Pay attention to what your kids are playing. Pay attention to studies like the ones coming out of Iowa State, then pay attention to the ones that come to different conclusions. Learn about them. Listen to them. Then make up your own mind.

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donkeykong57

I've noticed a big improvement in retailer's enforcement. When I was little, I was able to walk into Wally World and buy any M rated game. Nowadays, that's not the case

ViciousSid

Yeah, I used to buy M-rated stuff when I was 13 all the time. They are definitely much, much more strict these days -- probably stricter than movie theaters!

AlexVt3

It really surprises me how dumb adults can be with video game purchases. I was in a gamestop yesterday buying the newest Call of duty game when a group of little kids came in with a women who obviously was there mother and these kids that were probally about six or seven were describing how to easy pull of head shots and screaming to this women how they all wanted the new Call of duty game. When they finially got the game in there hands they ran out of the store screaming lets go kill some people. When I asked the clueless lady why she bought that game for them she said the kids had said it wasn't violent at all.

Sorry for the long paragrah but I just wanted to share my experience. Worst part is I'm hearing more and more little kids on Xbox Live everyday and they can be so annoying on Live multiplayer matches. I have nothing agaist little kids but they complain alot when you kill them in the game.

darthmilo77

Haha, that reminds me of when I was in a GameStop one time and some mom was there with her 8-year-old buying him GTA: Liberty City Stories for PSP. The clerk asked who it was for and she said her son, gesturing towards the kid. When asked how old her son was, she said "Seventeen," so the clerk rung up the purchase. Later, I noticed he wouldn't let some guy buy Halo 3 because he didn't have ID on him.

And you're right, multiplayer games and sites are even worse. Why can't parents figure out that online things in general are intended for people 13+?

AlexVt3

Its definatly getting out of hand, I just can't belive parents buy these games for there kids and then turn around and sue the gaming companies for something that happens to there kids or something there kids do vice versia when there the ones that bought the kids the games in the first place. And then gamers that like to play these games that are of leginimate age end up loosing out when the favorite gaming company tanks because some mother or father sued. Just plain redicules.......

slickjames

I would let my kid play almost any game he wanted to. I don't see what the big deal is, the most violent game is still nothing compared to an average tv show say like 24 that has "real" violence in it. I think if someones child goes and shoots someone and they claim it was because a video game then chances are they're a sick kid and at some point in their life would've snaped wheter they played a game or not. People need to stop blaming tv, music and games for societys problems, it all starts in the home and as parents we shouldn't depend on forms of entertainment to raise our children. If I choose to let my child play a violent game or watch a violent show it should also be my responsibility to inform them of what would happen in the real world if they shot someone as compared to shooting someone in a game. I grew up on everything from mario to doom and from rick james to nwa and have never even gotten a speeding ticket all because at a young age I was thought what's right and what's wrong.

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