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Left 4 Dead sheds cutscenes for game play
- September 02, 2008 12:11 PM PST
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Developers behind the upcoming zombie survival horror game Left 4 Dead have eschewed the cutscene for meatier game play.
There are no cutscenes because we ate them
After a brief cutscene to introduce major characters and start the game off with some zombie Apocalypse goodness, Left 4 Dead will not bother with another one for the rest of the game.
Instead, the game will offer a distinctly anti-Metal Gear approach to video games, and will progress thanks to game play, and game play alone. There will also be over 8,000 lines of in-game dialogue to move things along, as well as the messages scrawled on the maps players will use to escape the flesh-eating zombies taking over the planet.
And, as Kotaku found in a PAX 2008 interview with Valve's Chet Faliszek, the dialog is served up to the player by the specific situation. Theoretically, it could be "weeks or months" before the player hears all 8,000 lines. The design is meant to lend itself well to high replay value, Faliszek said.
"We didn't want to have the game game gummed up with a story line," Faliszek said. "We wanted to keep it really clean and tight. A zombie apocalypse. It's about killing zombies, not some fable on the reconstruction of humanity."
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- Sep 02 2008 at 12:42:28:PM PST
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Good move. If only the guys who made Too Human would have done this....
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Given the context i can appreciate the removal of cutscenes. But on the whole I look forward to an engaging storyline in my games, which is something very few games manage to deliver. I don't think any replay value will come out of searching to hear all 8,000 lines of dialogue.
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good idea. more gameplay means more fun. And the games looks like a lot of fun
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thats crazy i hope he wasnt referring to MGS. anyways..i cant wait to play this game eventually when it comes to the ps3
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"There are no cutscenes because we ate them"... funniest GP picture caption of the year... LMAO
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that kinda sux i would have liked to see some people getting eaten alive....i love zombies
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Back in the days you just popped in a game and started to play, but ever since cd systems came out it all ended. All that extra space was filled with the dialogue of people who want to be writers. It's like watching somebody else home movies. It takes away from the replay value of the games also. I remember when I bought Doom 3 for the PC back when it came out. I was expecting it to be like the older Dooms where you just put the game and start shooting, and if you cared for the story you just read the instruction booklet. Instead it was this long boring dialogue. I haven't played it since. People have a life to live.
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To me the perfect cut scenes are the ones with no voice, just action and body language, like the cut scenes in Metroid Prime and Sonic and Knuckles. It kind of registers better in the brain, in a more efficient manner. It's like you just get the point, more direct. You don't even have to know English to get it. In GTA IV I just zone out while listening.
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